JVnSegmenter is a Java-based and open-source Vietnamese word segmentation tool. The segmentation model was trained on about 8,000 sentences using Conditional Random Fields (FlexCRFs). This tool would be useful for Vietnamese NLP community.
SimMetrics is a Similarity Metric Library, e.g. from edit distance's (Levenshtein, Gotoh, Jaro etc) to other metrics, (e.g Soundex, Chapman). Work provided by UK Sheffield University funded by (AKT) an IRC sponsored by EPSRC, grant number GR/N15764/01.
JTextPro: A Java-based Text Processing tool that includes sentence boundary detection (using maximum entropy classifier), word tokenization (following Penn conventions), part-of-speech tagging (using CRFTagger), and phrase chunking (using CRFChunker).
CRFChunker: Conditional Random Fields Phrase Chunker (Phrase Chunking Tool) for English. The model was trained on sections 01..24 of WSJ corpus and using section 00 as the development test set (F1-score of 95.77). Chunking speed: 700 sentences/s
CRFTagger: Conditional Random Fields Part-of-Speech (POS) Tagger for English. The model was trained on sections 01..24 of WSJ corpus and using section 00 as the development test set (accuracy of 97.00%). Tagging speed: 500 sentences/s.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
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JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
AutoSummary uses Natural Language Processing to generate a contextually-relevant synopsis of plain text. It uses statistical and rule-based methods for part-of-speech tagging, word sense disambiguation, sentence deconstruction and semantic analysis.
CLearJ is a clean Java-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearSharp, with sharing of implementation.
VKAS uses genetic programming methods to find out the relationship among a set of independent and dependent variable. It is a problem solver software which uses evolutionary computing methods.
When vkas is run, it creates a population of chromosomes at random. This population is then genetically modified and next population is generated. Each population is subjected to fitness calculation and if a suitable answer chromosome is found then vkas stops and the answer is printed. If a...
Erc is an interpreted link-oriented language. Majic is a java-based interpreter for Erc, and Majicc is a c++ based compiler for Erc which uses the Majic libraries.
This project is to develop a text console using Java that can import plugin. This software development is currently on hold. (Switching GUI to GTK+ from Swing).
This project is an exercise and proof of concept. It aims to minimize the tree width of the tree decompositioned graph G with the methods of genetic algorithms.
This project is for automatically rotating images based on content. This was a masters project and contains simple implementations of machine learning algorithms.
This projects implements various optimization heuristics and meta-heuristics (such as local search, VND, GRASP, Simulated Annealing, and more still to come) finding solutions on the post enrolment course timetabling problem.
The goal of the CSPoker project is to develop Poker software and experiment with Artificial Intelligence for Poker. A Texas Hold'Em server written in Java and client software in JavaFX have already been developed.
Supertagging is a process of statistical lexical disambiguation, preprocessing step to parsing, which assigns LTAG tree categories to the lexical items present in the input sentence. Thus, if the input sentence is in the form of a dependency tree, the task of the supertagger is to assign the most probable TAG family to each node and edge in the dependency tree.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.