BabyTALK is to add another brick in the wall of natural languages learning. The baby needs to structure a corpus of texts when his tutor points and talks about a particular part of the corpus. The baby is also to describe any selected part of the corpus.
The Text Annotation Environment (tae) can be used to annotate natural language text manually or automatically (UIMA Annotator) with meta information (tokens, part-of-speech, named entities, ...). Tae is based on Eclipse and IBM's UIMA.
CRFChunker: Conditional Random Fields Phrase Chunker (Phrase Chunking Tool) for English. The model was trained on sections 01..24 of WSJ corpus and using section 00 as the development test set (F1-score of 95.77). Chunking speed: 700 sentences/s
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CRFTagger: Conditional Random Fields Part-of-Speech (POS) Tagger for English. The model was trained on sections 01..24 of WSJ corpus and using section 00 as the development test set (accuracy of 97.00%). Tagging speed: 500 sentences/s.
JSoccerLab provides an advanced Integrated Development Environment (IDE) for RoboCup 3D Soccer Simulation developers. It helps developers to debug, and visualize what agents think. Also it is able to connect to 3D-Soccer Server as a monitor.
KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
DrPangloss is a python implementation of a three operator genetic algorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
A Java based simulation of the MIC1 architecture as described by Andrew S. Tanenbaum in his book Structured Computer organization. In addition a model for interaction with a HD, screen and keyboard are provided.
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The Rule Based Service Level Agreement (RBSLA) project focuses on knowledge representation concepts for service level management of IT services. At the core are rule-based languages to describe contracts and service level agreements in a formal way.
This project intends to create an indexing search engine, for knowledge management. The primary object is to apply an information retrieval core. And implement a knowledge data discovery theory such as data mining algorithm, text mining.
Microwars is an application for visualization and judging of fighting programs. They have 2 types of units, tanks and guns. The goal is to destroy enemy program. This application was used on ITPW. For more details go to http://www.mimuw.edu.pl/~rrusin.
Given a webpage, Summarizer tries to summarize the content such that all useful information is extracted in a small paragraph. This is something like what Google News uses to capture news summaries from sites. But this is not restricted to news sites.
JIMO(Java-based Instant Messenger One), supports multiple protocols via services, including AIM, MSN, Yahoo, IRC. It is flexible through its plugin architecture, with an intelligent agent, Chatbot.
Agent based model of organizations considering the interplay between the formal hierarchical structure and the process network emerging while the organization performs a task-set.
An implementation of the Compositional Pattern Producing Networks (CPPNs) and Neuro-Evolution of Augmenting Topologies (NEAT) proposed by Kenneth O. Stanley, based on the Genetic Art tool from Mattias Fagerlund.
VoxForge collects user-submitted speech audio files for the creation of Acoustic Models for Free and OpenSource Speech Recognition Engines such as HTK, Julius, ISIP and Sphinx.
Performs summarization, categorization, key phrase generation,full text indexing and search,part of speech tagging,identification of place and human names in various document format. Latest code is available at http://www.twit88.com/
Constrainer is a Constraint Satisfaction Environment written in Java. It is currently being actively developed and supported as part of another project OpenL Tablets here on Sourceforge: http://sourceforge.net/projects/openl-tablets/?source=navbar
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots