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A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine. Also includes parser for HQL/SQL for rule testing on a database. Aditional plugins for rule deploy can also be obtained
IReNNS (Indipendent Recurrent Neural Network for Structures) is a recursive self-organizing neural network able to learn scalar functions on graphs. Derived from Cascade-Correlation. Developed by Antonino Trovato at Politecnico di Milano.
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This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
The Duine Framework allows one to develop prediction engines for recommender systems. It contains a set of prediction techniques, a way to combine these techniques and a profile manager. The framework has a plug-in architecture, allowing customization.
ECSKernel is a multiagent coordination algorithm testbed, built on the RoboCupRescue disaster simulation platform. It is easily configurable and can be used with user-generated scenarios.
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.
Scan, the Semantic Content ANnotator, is a semantic pipeline that helps connecting information extraction tools to semantic database. UIMA-based, it allows easy plugin-writing: information extraction, ontology control, store in RDF Repositories.
VINE is a vocabulary Integration Environment Tool, developed at MMI. It allows to create fast mappings and alignments from ontologies in OWL. VOC2OWL is a tool to create ontologies from ASCII files. They are both JAVA based and are delivered as a Rich Cl
A text to speech converter which will be able to read any document(Presently it is reading text and .doc files).The main aim of the project is to make reading an interesting task and assist BLIND people.
The aim of the project is to provide a testing tool that would reduce the cost associated with the regression testing process. The tool provides test case subset selection so that the user need not run the redundant test cases.
OO jDREW is an open source deductive reasoning engine for the RuleML web rule language. OO jDREW implements the object oriented extensions to RuleML which include: Order Sorted Types, Slots, and Object identifiers.
NaturalOWL generates descriptions of individuals and classes from OWL ontologies that have been annotated with linguistic and user modeling resources expressed in RDF. Currently it supports English and Greek. NaturalOWL can be used as a Protégé plugin.
Distributed Ant Robotics is divided into two parts. First is the simulation of “ant colony”. Second part is the algorithm application. Where you can use algorithms for ant behavior.
QuickAI (pronounced, "quickeye", or just "Quick" for short) is a return to the fundamental goals of creating an artificialintelligence. The priorities are to implement core models of knowledge and knowing, a reasoning engine, and a simple interface.