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The Generation5 Java Development Kit (JDK) enables users to create demonstration programs and applets for a wide variety of Artificial Intelligence and Artificial Life paradigms.
Voxapl is a suite of voice-enabled applications supporting voice recognition and text to speech functions for home automation services. It is written in Java and communicates via xAP and/or xPL messaging.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
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Talk Agent Project is creating a framework that allows developers to create inteligent agents which accept commands in natural language (English). Software agents are created by adding new ontologic knowledge and software components to the framework.
uNLPBot is a chatter bot based on Natural Language Processing theory, able to parse small but representative subsets of english natural language and to produce english sentences compliant to english grammar and related to conversation threads.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
This project investigates emerging agent societies undergoing evolutionary, individual, and social learning. The project involves an agent modeling environment, monitoring mechanisms, simulation engine and a distributed p2p platform. All this in Java.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
CRML - Conflict Resolution Markup Language - http://www.equiforum.org - is an open source innitiative to develop an XML based Semantic Web ontology (RDF, OWL) for researchers interested in peace to create a standard way of collecting and sharing informa
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
The success of the Internet has made it possible to access a large
amount of information providers world-wide. However, for the customer
it is not easy to cope with this new richness of information, due to
the heterogeneity and the missing transpar
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
The Semantic Web Assistant combines the capabilities of production rule systems with RDF data on the Semantic Web. It lets users define rules that work with RDF data in order to carry out actions like e-mail notification etc.
Spiritbot is a suite of tools designed for use in software-engineering, CodeGenUML includes an XMI/MOF/UML reader and exporter. An IRC ticker bot is also provided to aid in the development process.
IslandEv distributes a Genetic Algorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.