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El simulador de MPLS son un conjunto de clases que permiten ver el funcionamiento interno de una red que usa este protocolo. La fortaleza del proyecto está en la búsqueda dinámica de rutas por medio de una emulación de LDP para el paso de etiquetas.
This is one approach to implementing the ideas discussed as the Public Domain Knowledge Base.
Originally coded by Stephen Reed before joining Cycorp and currently maintained by Vic Bancroft. The next release with contributions made here will be versio
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The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
Fido is a library of Java classes that accept natural language (ie English) commands. The system
uses a database of hierarchial objects to determine what actions to take. Currently, Fido accepts
English command to control EJBs or Web Services
OpenKS is a knowledge system framework written in java. It is an open and highly plugable framework aimed at teaching students the fundamentals of knowledge systems.
This project is for automatically rotating images based on content. This was a masters project and contains simple implementations of machine learning algorithms.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.
SLOR stands for "semantic learning object repository" is a software system based on Semantic Web Tecnologies(such as OWL,Protege and Opencyc) which stores educational resources and their metadata(or only the metadata) and provides intelligent searching
This is a mirror site for downloads and forks. There is no documentation or issue tracking here. Please see the code issue tracking system on Bitbucket at https://bitbucket.org/taraathan/oojdrew
GrOWL is a visualization and editing tool for OWL and DL ontologies. GrOWL aims to reconcile modern ontology language OWL with old semantic network philosophy by providing a set of graphic idiom that cover almost every OWL construct.
This simplesudodu program is intend for studying in the sudoku solution algorithm rather than a game (If you want to make it a game, it's OK ^_^). Later I will implement the 4*4 or other kinds. Different sudoku requires different algorithm to solve.
This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.