Showing 40 open source projects for "video-player"

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  • 1
    The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos. Currently the FS is not in use during the Multi-Agent Contest.
    Downloads: 0 This Week
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  • 2
    proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
    Downloads: 0 This Week
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  • 3
    Concurrent vision processing system; Toolkit for easy implementation of software concurrent vision processing sub-system. Aimed at robotic applications w/best effort realtime. System includes: capture,processing and displaying.
    Downloads: 0 This Week
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  • 4
    RoboRealm Extensions are plugins to the RoboRealm application that allow you to extend RoboRealm in whatever way you need. RoboRealm is a powerful computer vision based application for use in machine vision, image analysis, and image processing systems.
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  • 5
    The MRCPv2 protocol is designed to allow client devices to control media processing resources, such as speech recognition engines. MRCP4J provides a Java API that encapsulates the MRCPv2 protocol and can be used to implement MRCP clients and/or servers.
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  • 6
    Project CodeRacers is a game geared for creative java programmers. It's main idea is that each player will create an own AI agent (the so-called "driver"). The user's driver then will compete against other players' drivers in a simulated car race.
    Downloads: 0 This Week
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  • 7
    TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
    Downloads: 0 This Week
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  • 8
    The Video Processing Evaluation Resource: A toolkit for evaluating computer vision algorithms on video, and a corresponding tool for annotating video streams with spatial metadata.
    Downloads: 0 This Week
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  • 9
    Play Gomoku against computer player. The computer player is implemented using a min/max tree with alpha-beta pruning.
    Downloads: 0 This Week
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  • 10
    This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame. This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
    Downloads: 0 This Week
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  • 11
    This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
    Downloads: 0 This Week
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  • 12
    Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
    Downloads: 0 This Week
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  • 13
    A java based backgammon game with support for network games, play on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.
    Downloads: 0 This Week
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  • 14
    Jthello is an othello (reversi) clone written in Java. It is designed to run over a network and to implement/compare different computer player (A.I.)
    Downloads: 0 This Week
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  • 15
    videonetwork

    videonetwork

    A simulator for self-organizing video replication and more

    Multimedia consumption at social events - if available - can be considered as a complex problem. People use their smart phones and tablets to take pictures and videos, leading to a high number of production places. If we enable those visitors to share their content at the event, new challenges emerge. Visitors move, go online and offline, and build a dynamic network. One can say a complex adaptive network emerges, with all its problems. We tackle these problems by introducing a bio-inspired...
    Downloads: 0 This Week
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