NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
Sleepwalker aims to provide a highly abstract, universal, reusable, extensible Java-based genetic algorithms framework which can be used as a basis for modelling and programming virtually any practical optimisation problem.
Extensible framework that enables productive design, analysis, and execution of arbitrary-sized neural-networks or system on a distributed, scalable, high-throughput runtime platform. Enables synapse-oriented-programming.
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ANNJ, Another Neural Network for Java is a neural network framework for the Java programming language. It is still in an early development stage, currently supporting only feed-forward type networks, but will soon be able to handle many other types.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
The Gene Expression Programming Framework in Java.
It separates the process of evolution from the process of interpretation of the chromosome, allowing the use of various schemes in the chromosome.
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The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
JavaSOM package is an implementation of self-organizing maps (SOM), based on neural networks, to Java2 programming language and utilization of XML based application languages for information exchange and visualization.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
Erc is an interpreted link-oriented language. Majic is a java-based interpreter for Erc, and Majicc is a c++ based compiler for Erc which uses the Majic libraries.
VKAS uses genetic programming methods to find out the relationship among a set of independent and dependent variable. It is a problem solver software which uses evolutionary computing methods.
When vkas is run, it creates a population of chromosomes at random. This population is then genetically modified and next population is generated. Each population is subjected to fitness calculation and if a suitable answer chromosome is found then vkas stops and the answer is printed. ...
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
OntoCardio is an initiative to build ontologies for the legacy Cardio Database (Resource of bioinformation on cardiovascular diseases). SMI's Protege and its OWL plug-in has been adopted as the ontology construction and programming framework.
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine
WhiteBeer is a new programming paradigm that is motivated by Noam Chomsky's Minimalist Program. It uses feature checking mechanism to parse programs so that it can provide word-order-independence like natural language processing.
GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
Agents design supporting system for simulation models
Main task is automating the creation of simulation models of complex model.
The originalities of proposed software are explicit representation of conceptual model in the concept – attribute – relation form and applying expert system approach to transform designed ontology into agent model. Researchers develop the structure and behavior of agents using declarative approach.
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