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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
Atan is an interface to the RoboCup Soccer Server for the 2D simulation league. It should allow you to concentrate on the job of controlling your clients without having to worry about the communication syntax with SServer or creating the UDP connections.
A smartphone-PC interface for control your computer remotely.
Cheery is a smartphone-PC interface for control your computer remotely. Uses speech recognition for get the commands and it sends to a Java server that does the actions. Coming soon Cheery will also be a Swiss Army Knife for Android.
This is a base which stores knowledge in the form of nested sets
Hi, we are introducing you something new - ZZZ Knowledge Base. This is a base which stores knowledge in the form of nested sets, each set can contain a virtually unlimited number of elements and, in turn, each element can contain multiple elements. The access time from multiple ELEMENT NOT DEPEND ON THE NUMBER OF ITEMS IN IT AND PRACTICAL instantaneous!
The access to knowledge base is realized through a "server" to which you can connect an unlimited number of "clients" as one computer...
Modular, agent-oriented and extendable agent toolkit.
Ellipsis is a modular, agent-oriented, and extendable toolkit to execute stationary and mobile software agents written in the Java programming language. Ellipsis uses the standard application server JBoss (version 4.2.3 GA) without any modifications.
In contrast to existing mobile agent toolkits, Ellipsis has an agent- and message-oriented architecture. Ellipsis is built on top of the JMX architecture. Core Ellipsis components are implemented as MBeans which provides for basic ser-vices...
Manage what you buy and how you buy it with Order.co, so you have control over your time and money spent.
Simplify every aspect of buying for your business in Order.co. From sourcing products to scaling purchasing across locations to automating your AP and approvals workstreams, Order.co is the platform of choice for growing businesses.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Database Driven RoboCup Rescue Server is a version of RoboCup Rescue Server (https://sourceforge.net/projects/roborescue/) which uses a database to store the simulation data in order to simulate a very large number of agents.
A Java library as a tool to interact with a Robocup Soccer Server. It enables to play soccer with an Artificial Intelligence multi-agent team based on intelligence and decision algorithms coded in JESS language.
The adam server is a voice activated framework in which to control your desktop and perform general systems administration. It utilizes the Sphinx-4 speech recognition engine and the FreeTTS speech synthesis engine.
Internet Text Radio,designed around freeTTS,connects to a text server and tunes to a channel.The server starts pumping text data for that channel to the client, which converts text to speech, playing back the text as audio,like an internet radio station.
JSoccerLab provides an advanced Integrated Development Environment (IDE) for RoboCup 3D Soccer Simulation developers. It helps developers to debug, and visualize what agents think. Also it is able to connect to 3D-Soccer Server as a monitor.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
SIES is a forward-chaining rule engine server. Clients connect to update a global knowledge-base and/or can register to be notified when specified elements are inferred. Local access for a client's own inferences is also possible.
CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
Development of an Inteligent Agent Creation and Testing Framework (IACTF) for use in AI Inteligent Agents scenarios. Also development of a centralized server component for IA management.
Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning.
Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
Toolkit for implementing question answering systems and machine translation in both controlled languages and natural languages. Includes first order logic inference, parsing and semantic analysis, and APIs and standalone server software. Currently some t
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
The aim of the application is to classify websites into exclusive (requires log-in and registration) and non-exclusive. Further enhancements will include identifying the registration form and registration fields (if the website is exclusive), etc.