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Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
WORF is an open and extensible API framework upon which developers can build new and interesting embedded robot software applications on the Waba platform for their robot creation.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
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This simplesudodu program is intend for studying in the sudoku solution algorithm rather than a game (If you want to make it a game, it's OK ^_^). Later I will implement the 4*4 or other kinds. Different sudoku requires different algorithm to solve.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
Agents design supporting system for simulation models
Main task is automating the creation of simulation models of complex model.
The originalities of proposed software are explicit representation of conceptual model in the concept – attribute – relation form and applying expert system approach to transform designed ontology into agent model. Researchers develop the structure and behavior of agents using declarative approach.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment