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Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
Modular, agent-oriented and extendable agent toolkit.
...In contrast to existing mobile agent toolkits, Ellipsis has an agent- and message-oriented architecture. Ellipsis is built on top of the JMX architecture. Core Ellipsis components are implemented as MBeans which provides for basic ser-vices to execute agents and control their life-cycle. One of the core components is a special MBean (AgentModul) that makes it possible to load an agent powered by agent engines. Agent engines can execute one type of agent. Based on this mechanism, agents can be added dynamically to a running system, can be stopped (for example in case of an error) and restarted later. ...
Artificial intelligence evolves musical instruments played with mouse
Artificial Intelligence (AI) evolves musical instruments you play with the mouse from small blocks of Java code that operate on numbers, each block designed to keep all numbers in range -1 to 1 if they started in that range, and combinations of these evolved codes running 44100 times per second for high quality 44.1 khz audio. You can also write the Java code into its window. Uses Javassist internal compiler on the new Java code assembled by renaming variables to overlap eachother and...
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...The back propagation learning uses a reward vector and plasticity matrix that is evolved as part of the genome.
Long story short, the AI is pretty frickin' sophisticated.
Players can take control of organisms, trade resources and organisms in a market, and aid evolution by selective breeding.
GPalta is a genetic programming toolbox that aims for simplicity and speed. It features tree-based genetic programming, optional strong typing, a GUI to control an evolution process (allows to save and continue later) and easy interoperability with Matlab
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
This project aims to test Distributed Artifitial Intelligence in a urban traffic light control. GlobalSyncLocal is used to interact with the SUMO simulator through the TraSMAPI.
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AMASBE (Advanced Multi Agent System Bullwhip Effect) is a bullwhip-effect control system for supply chains based on forecasts that uses Java Agent DEvelopment Framework (JADE).
easy fusion is a java-based framework that intends to automatically deploy and control information fusion systems (IFS) on distributed and dynamic resources.
...The new version of ABODE is hosted here:
https://code.google.com/p/abode-star/
Advanced Behavior Oriented Design Environment (ABODE) is an IDE for Behavior Oriented Design, a methodology methodology for developing control for intelligent autonomous agents. See http://cs.bath.ac.uk/~jjb/web/BOD/abode.html for more information.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Scan, the Semantic Content ANnotator, is a semantic pipeline that helps connecting information extraction tools to semantic database. UIMA-based, it allows easy plugin-writing: information extraction, ontology control, store in RDF Repositories.
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
The adam server is a voice activated framework in which to control your desktop and perform general systems administration. It utilizes the Sphinx-4 speech recognition engine and the FreeTTS speech synthesis engine.
HDP-IS is the engine of a intellectual services rendering system. The purpose of the project is analysis and implementation of new control models and tools of information interaction during process of rendering of intellectual services.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
lejON, the LeJOS Odometric Navigator is a project which extends the LeJOS-API for LEGO Mindstorms bots. It adds a Java-API to LeJOS in order to control two-wheeled drives only by using motors and rotation sensors -- and nothing else.
The MRCPv2 protocol is designed to allow client devices to control media processing resources, such as speech recognition engines. MRCP4J provides a Java API that encapsulates the MRCPv2 protocol and can be used to implement MRCP clients and/or servers.
Voice Conference Manager uses VoiceXML and CCXML to control speech recognition, text to speech, and voice biometrics for a telephone conference service. Say the names or numbers of people and VCM places them into the call. Can be hosted on public servers
Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.