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Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
Artificial intelligence evolves musical instruments played with mouse
Artificial Intelligence (AI) evolves musical instruments you play with the mouse from small blocks of Java code that operate on numbers, each block designed to keep all numbers in range -1 to 1 if they started in that range, and combinations of these evolved codes running 44100 times per second for high quality 44.1 khz audio. You can also write the Java code into its window.
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Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Multi-agent system that helps to create fail-safe distributed storage in SOHO LAN.
Source code has been published to GitHub:
https://github.com/savermyas/JSaverStorage
Web-as-corpus tools in Java.
* Simple Crawler (and also integration with Nutch and Heritrix)
* HTML cleaner to remove boiler plate code
* Language recognition
* Corpus builder
This project about providing run-time support for developing Decentralized Autonomic Computing systems (Eclipse Innovation Grand). Currently the project contains a automatic guided vehicle (AGV) simulator and an editor and visualisation as eclipse plugin
This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's source code, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
O editor de regras de produção orientadas à objeto (ERPOO). Tem como função principal, fornecer um ambiente automatizado para o uso do JEOPS (Java Embedded Object Production System), provendo recursos para edição de suas regras.
THIS PROJECT HAS BEEN MOVED TO GOOGLE CODE. HERE IS THE URI ... http://code.google.com/p/blackboardeventprocessor/ Regards, Bediako George www.lucidtechnics.com
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
JRete is a rule engine written in Java. Advantages over other expert system shell and artificial intelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
Message Transport Protocol (MTP) implementation using XMPP for the Java Agent DEvelopment framework (JADE). Produced under the Google Summer of Code program with the help of Quantum Leap Interactive and Jabber, Inc.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AIcode in java or c++.
BoardWars was funded by the University of Iowa