The aim of this project is to produce a software that will content two modules :
- the first one will allow to conduct simulations of social behavior,
- the second one will be able to produce philosophical considerations.
The version version will be i
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
Mainly include the codes of genetic algorithm, interative genetic algorithm, that are written in Java Applcations also included such as function optimization, simple fashion design optimization, face optimization and so on
The aim of ALIVE is to develop new approaches to the engineering of flexible, adaptable distributed service-oriented systems based on the adaptation of social coordination and organisation mechanisms.
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Self-modifying Jar file Programming-Lang for Artificial-Intelligence & Audio & Natural-Lang monkeys with code like a simian. Windows mutate self Code: if(ask("MP3?")sound(mp3("C:\\music\\a.mp3"*(3.4 count)))) plays a.mp3 3.4x speed if click yes
The main aim of the project is to built a application on the top of IMS which will convert text to speech. If one user sends text from one side other user will receive it as Voice. This application can be use as simple Voice SMS service
A java library for the processing and analysis of natural language texts and other sequential data. The focus is on unsupervised modeling with simple, statistical methods as well as implementations of more complex algorithms.
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ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
Cog-Trust implements a cognitive theory of trust for social agents. It includes a testbed for testing and protopying hybrid agents. Deliberative modules are coupled to classifiers and cognitive maps, used for the assesment of trust and delegation.
Mandarax is a pure Java implementation of a rule engine. It supports mutiples types of facts and rules based on reflection, databases, EJB etc, supporting XML standards (RuleML 0.8). It provides a J2EE compliant inference engine using backward chaining.
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
EXTE recognizes temporal expressions in a text. Temporal expressions are any references to the TIME e.g.: "today", "12th march 2006", "as soon as he woke up". This analyzer will recognize three languages: Spanish, English and French.
KeplerWeka adds the functionality of the open-source machine learning and data mining workbench WEKA to the free and open-source, scientific workflow application, Kepler.
POGG (Programação Orientada a Gráficos de Gantt) é um modelo de programação que permite a distribuição de tarefas num Sistema Multiagente (SMA) criado com a plataforma JADE (Java Agent DEvelopment Framework), formando uma grade computacional.
Toroid experiment is a try to create a model of life where animals evolving driving by genetic algorithms and each animal has it's own brain which is a neural network. For detailed description look at project page http://toroid-world.sourceforge.net
DCOPolis is a framework for comparing and deploying distributed decision processes in heterogeneous environments, including simulation in a virtual machine.
Contextor is a light-weight simple-to-use Java based library to help developers and researchers working with the general concept of a resource; as examples, resources can be text resources, web resources, images and videos.
The purpose of this project is to develop ontology-based tools for the study of animal behavior (ethology). The goal is not to produce a general ontology or editor, but comparative methods
and (behavior) data entry tools (ethontos and owlwatcher).
A generic library made to represent Puzzles and programs to solve them (Solvers), a specialization for 2d puzzles, specialization for the N-Puzzle, Several solving algorithms for the N-Puzzle. Command line and Graphical User Interface for N-Puzzles.