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URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
lejON, the LeJOS Odometric Navigator is a project which extends the LeJOS-API for LEGO Mindstorms bots. It adds a Java-API to LeJOS in order to control two-wheeled drives only by using motors and rotation sensors -- and nothing else.
CMS (CROSI Mapping System) is a structure matching system that capitalizes on the rich semantics of the OWL constructs found in source ontologies and on its modular architecture that allows the system to consult external linguistic resources.
The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
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The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency.
http://www.cs.kuleuven.be/~petervw/JCHR/
Kally is a software agent embedded in OpenOffice. We have created a simple interface to allow agents powered by GLORIA (gloria.sourceforge.net) to act as help assistants for users of OpenOffice, the office suite.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
SIES is a forward-chaining rule engine server. Clients connect to update a global knowledge-base and/or can register to be notified when specified elements are inferred. Local access for a client's own inferences is also possible.
CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
JPA is platform independent, hybrid agent framework that enables users to use natural language to access applications such as email, file system, web services, database, and internet; all through a single user interface.
Envision is a Data Mining Tool for Business Analisys and Modeling, based on MySQL and Weka. It is completely Web/Java Based and easy to use. By Anthas Consulting.
SENTENSA Knowledge Miner is a platform independent tool for searching any text. SENTENSA uses robust methods of indexing and searching text, leveraging on experience from more than 20 years of information retrieval.
ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
DomoWare (Domotics softWare ) is a collection of software modules, tools and specifications focused on to model Human Home Interaction (HHI) in a smart home or more generally in Ambient Intelligent (AmI) environments
Simulation platform for automated stock exchange trading.
It delivers statistics to analyse performance on historic data and allows comparison between trading strategies, that can be coded in Java.
D-Cog (Declarative-Cognition) is a Java based framework for training software components (reusable, object-oriented, interface-driven components). Instead of programmed, software components are trained by example to get the expected results.
Project includes: JRIO (drawing package), Lang (Java interpreter written in Java), and Cirrus (genetic and evolutionary algorithms, with evolvable virtual machine). Planned modules for entropy and information studies during an evolutionary process.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
JLife is a Java framework for testing and playing with A-Life.
The the main idea is about evolving creatures, that consists of chain of commands, that influence both the creature and it's environment.