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This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulation system written in Java. I'm hoping to attract other developers to work on this little interesting project.
The goal is to build a Mobile Agents System which is flexible, easy to extend, secure and open.
A Mobile Agent is able to travel from one system to another while executing.
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...
Jatobo (Java TOC Bot) is another Bot connecting to the ICQ and AIM networks via the TOC2 library. For that purpose it uses Jatoli (Java TOC Library) also included in this project. Feel free to use it for your projects.
AntHill is a Software Engineering project at the Warsaw University of Technology at the faculty of Computer Science. It simulates the behaviour of an anthill.
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This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
A free chessprogram based on Fusc# and is written in java. The main idea to rewrite the project in java is to work on new learning and decision strategies.
** IMPORTANT NOTICE ** 10 Feb 2006 Code is being moved to the SMI subversion repository (http://smi-protege.stanford.edu/svn/owl/trunk/) Project will continue to be open source. ProtegeOWL info at: http://protege.stanford.edu/overview/protege-owl.html
This project will design and build the Godwhale, a personal companion based on artificial intelligence, as described in the books "Half Past Human" and "The Godwhale" THIS PROJECT MOVED TO GOOGLECODE.COM WHERE THE CVS SUPPORT DOESN'T SUCK. LOOK FOR
noMADS - NOt so simple Multiple Agents Demo System.
A group of 4 types of agents (each with its capabilities) cooperate while crossing a map and facing various kinds of problems. This project is a JADE-based java application resulting in an applet.
A graphical, interactive, multimedia-rich text reader integrated with computer text-to-speech whose level of focus, complexity, and detail is adjustable according to the user's needs. Suitable for users with learning disabilities: i.e. dyslexia.
This project is intended to become an advanced software tool which will allocate resources for projects described by Gantt charts and rules, it also will try to create plans and schedules, based on templates, rules and historical information.
This project is a simulation of the behavior of the human immonological system. It does not intend, in this very first moment, to be a complete simulation but it's going to try to simulate the most important part that is the adaptative response.
Bola is a framework for fluid concepts inspired by the research of Douglas Hofstadter, particularly his Copycat project. Besides exploring emergent pressures for conceptual slippages, we also want to investigate into creation of new concepts. The idea he
JCheckers is a basic implementation of the checkers game using the framework from JGameAI. It is a public universitary project and will grow in future. Based on the framework JGameAI we want also improve new strategies on artificial intelligence.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.