Showing 435 open source projects for "java development kit"

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  • 1
    The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency. http://www.cs.kuleuven.be/~petervw/JCHR/
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  • 2
    NeuralJ is a free, open-source neural network library for Java applications. It is the purpose of this project to make the easiest, most flexible and reliable, neural network platform available.
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  • 3
    Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
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  • 4
    JPA is platform independent, hybrid agent framework that enables users to use natural language to access applications such as email, file system, web services, database, and internet; all through a single user interface.
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  • 5
    musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
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  • 6
    JMill is the java-based game of "Nine Men's Morris". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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  • 7
    CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
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  • 8
    A JavaCC PDDL 2.2 and higher parser.
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  • 9
    Distributed logging service for JADE agent framework, utilizing features of Log4j and Chainsaw projects.
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  • 10
    Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
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  • 11
    This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for mobile devices. The main objective is to allow the community to develop better and more inteligent mobile games.
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  • 12
    Development of an Inteligent Agent Creation and Testing Framework (IACTF) for use in AI Inteligent Agents scenarios. Also development of a centralized server component for IA management.
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  • 13
    ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
    Downloads: 2 This Week
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  • 14
    JavaSOM package is an implementation of self-organizing maps (SOM), based on neural networks, to Java2 programming language and utilization of XML based application languages for information exchange and visualization.
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  • 15
    D-Cog (Declarative-Cognition) is a Java based framework for training software components (reusable, object-oriented, interface-driven components). Instead of programmed, software components are trained by example to get the expected results.
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  • 16
    Zeus provides a graphical environment to build distributed agent systems. A rule engine, planner and visualisation tools are included. The released version contains some extensions for the DAML semantic web project, Web Services integration features, a
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    Downloads: 2 This Week
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  • 17
    Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
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  • 18
    Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
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  • 19
    JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
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  • 20
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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  • 21
    JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
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  • 22
    MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
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  • 23
    A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
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  • 24
    Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning. Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
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  • 25
    Framework for Java source code analysing, program comprehension and automating software quality. Source code visualisation provided.
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