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Joone is a neural net framework written in Java(tm). It's composed by a core engine, a GUI editor and a distributed training environment and can be extended by writing new modules to implement new algorithms or architectures starting from base component
TimeSleuth discovers temporal decision rules. It also judges the (a)causality of the rules. TimeSleuth can discover rules that involve time: {if (rainy_yesterday = true) then rainy_today = true}, or {if (rainy_tomorrow = true) then rainy_today = true}.
A flexible and extendable Internet Relay Chat bot written in Common Lisp. Currently developed using SBCL, but known to work in Lispworks and patched CMUCL (see readme notes)
The aim of the project is to provide open source collection of algorithms in the field of spectroscopy: data handling and processing, modeling and artificial intelligence tools.
JOFS is a java project concerning the develop of an owl ontology to store meta informations about files and documents. It will provide a core to easily manage the ontology and an architecture to easily add to the core functionalities.
Bayesian Surprise Matlab toolkit is a basic toolkit for computing Bayesian surprise values given a large set of input samples. It is also useful as way of exploring surprise theory. For more information see also: http://ilab.usc.edu/
The program system JCASim is a general-purpose system for simulating cellular automata in Java. It includes a stand-alone application and an applet for web presentations.
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iSnake aims to bring the fun and simplicity of snake game (popular among cell phone users) with some new features. It includes a computer controlled intelligent opponent and multiplayer feature.
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players, described in WIKIPEDIA. Written in Haskell, contains also simply interface using HOpenGL library. Provides bunch of playing algorithms.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
This is a suite of several software agents to provide a complete architecture of lexical base as proposed in Didier Schwab's PhD. thesis. It will be used for automatic translation, information retrieval and other natural language processing tasks.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
Aureservoir is an open-source C++ library for analog reservoir computing neural networks (echo state networks) with bindings to various scientific computing packages.
OntoBridge is a java library that eases the management of ontologies. It is based on Jena, uses simple textual identifiers to work with the ontology elements, loads local/online OWL ontologies, supports Pellet/DIG, and includes several examples.
IkeWiki is a special kind of Wiki (a "Semantic Wiki") that allows users to annotate their pages using Semantic Web standards like RDF(S) or OWL. It is easy to use and suitable as a tool for "knowledge engineering".