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darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. ...
A fast decisiontree program featuring distributed ensemble learning across multiple processors using MPI. Has been run on 1 cpu, small clusters, and the ASCI Blue supercomputer. Ensembles are often more accurate than their single classifier counterparts