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OpStation_Qt: Operator Station for controlling multiple robots/robotics/devices using Player/Stage/Gazebo written using the open Qt GUI libraries. Written in C and C++. A good platform for storing data from scientific experiments as well as recreation
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
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This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
AI Bots is a programmer's game in which players write programs to control virtual bots which fight each other in an arena. This involves going after various objects in the arena as well as shooting down other bots.
An attempt at developing an Artificial Inteligence software, based on the notion that inteligence is a set of conditional choices (in programming terms, it means a whole lot of if statements).
Ce projet couvre tous les développements logiciels qu'Unitec, le club de robotique de l'UTBM, va entreprendre pour la coupe de France de robotique E=M6.
AIBuddy is an artificially intelligent chatbot. Unlike other chatbots, which pattern-match the entered phrase against a database of hard-coded responses, AIBuddy actually remembers the conversation, and can respond in context.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
Talkbox is a program wich makes your computer talk "with" you. It has a AI based on ALICE program C and uses Festvial speech engin along with speechd to produce voice synthisis. You input text by typeing there is no support for voice reconition.
*** This page is no longer used by the Dasher project - please see http://www.inference.phy.cam.ac.uk/dasher/ *** Dasher is a data entry interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, a stylus
Cambio is a computer simulator of a robot with stereo, 3D vision. It is intended mainly as a tool for studying computer vision algorithms, but I might expand it to cover other topics in robotics of interest (sensorymotor cognition, reliability, etc).
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.