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This project provides some hyperheuristics, implemented as C libraries.
A hyperheuristic can be used to handle any optimization problem, as long as you implement some simple specific code to interact with it.
Some examples/applications are also provided.
The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
This is a development package for IBM Text To Speech (TTS). It is intended to be used to build applications when a licensed ibmtts is not available. Only the ECI ABIs are provided. There is no TTS runtime code provided.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
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BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Csolve is a constraint solver compiler. It compiles a set
of constraints into an arc-consistency algorithm.
Generated output is in the C language and can be linked
with existing code. Csolve
also contains libraries for standard instantiation method
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Fasttype is a userspace program that delivers a hashed list of words hashed into SMS like code. But with one major difference this program works via your Numpad.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with source code which is tidy, well documented, and easy to understand.
Personal research achievements from the authors presented here in the form of symbolic Algebra and non-numerical analysis algorithms implemented in C/C++, Java, and/or Pascal.
As part of a more wide, simple, powerful and robust CAS enviroment under development, new code will be continuously added up to this repository.
The authors give their welcome and encouragement to everyone interested in bring some kind of collaboration.