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This project provides some hyperheuristics, implemented as C libraries.
A hyperheuristic can be used to handle any optimization problem, as long as you implement some simple specific code to interact with it.
Some examples/applications are also provided.
The Introspector enables the programming tools that deal with sourcecode such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
This is a development package for IBM Text To Speech (TTS). It is intended to be used to build applications when a licensed ibmtts is not available. Only the ECI ABIs are provided. There is no TTS runtime code provided.
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"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
MEDDAC is the seeding point for designing a new approach to Operating System design itself. It is an Open Source project with roots in mainframe design and development the author began in 1979. Monitor Editor Disassembler Decompiler Assembler Compiler
Computer Vision Software designed for AttyTheWalker, a made from scratch hexapod robot.
Entirely developed in C language for GNU/Linux platforms it's the best way to move the robot using a personal computer with RS-232 serial communication.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
An ASCII MMORPG / World Simulation / Genetic Programming Project
This project was previously oriented towards creating an AI based Operating System.
However new visitors should refer to www.theasciiproject.com for information about what this project has developed into.
Csolve is a constraint solver compiler. It compiles a set
of constraints into an arc-consistency algorithm.
Generated output is in the C language and can be linked
with existing code. Csolve
also contains libraries for standard instantiation method
The purpose of this project is to engineer modular software and electronic components, from which it is possible to assemble an intelligent PC-based mobile robot suitable for home or office environments.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Fasttype is a userspace program that delivers a hashed list of words hashed into SMS like code. But with one major difference this program works via your Numpad.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base