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This program is based on a algorithm that solves a Master Mind combination.
The algo seems to work but without hole and with 5 different colors in an atempt.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
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This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
This project aims to develop a software solution to the following issue : maintain a Ethernet 802.11 range-limited communication link between users while they move, thanks to several mobile robots acting as routers.
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
Talkbox is a program wich makes your computer talk "with" you. It has a AI based on ALICE program C and uses Festvial speech engin along with speechd to produce voice synthisis. You input text by typeing there is no support for voice reconition.
DOP Software’s mission is to streamline waste and recycling business’ processes by providing them with dynamic, comprehensive software and services that increase productivity and quality of performance.
*** This page is no longer used by the Dasher project - please see http://www.inference.phy.cam.ac.uk/dasher/ *** Dasher is a data entry interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, a stylus
Surviving bots is continuous software application in Java that will guide robots to search for energy source around it, tap it and explore ahead for survival and thus evolve into much more advance system.Software is ment to be hardware independent.
The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
Cambio is a computer simulator of a robot with stereo, 3D vision. It is intended mainly as a tool for studying computer vision algorithms, but I might expand it to cover other topics in robotics of interest (sensorymotor cognition, reliability, etc).
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
KINg (KINg Is Not google!) is an effort to create a smart search engine, initially not to be used on the web, but to be used with documents in electronic format in our machine.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra