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A knowledge base engine for Python built on F-Logic. It uses the FLORA-2 reasoning engine and provides permanent storage through ZODB. Logic programming concepts like logical variables, facts, rules and queries are included.
FlexCRFs: A Flexible Conditional Random Fields Toolkit for Labeling and Segmenting Sequence Data (this includes a parallel implementation of CRFs called PCRFs to support training CRF models on massively parallel computer systems).
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
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This is a development package for IBM Text To Speech (TTS). It is intended to be used to build applications when a licensed ibmtts is not available. Only the ECI ABIs are provided. There is no TTS runtime code provided.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
Collection of Statistical Language Processing Tools and Modules for Information Retrieval, Document Classification, Vectorization, Pattern Matching, Knowledge/Text Mining related problems.
Robotics software framework for any microcontroller in C, based on the Subsumption Architecture theory from Brooks. Make your robot do 'intelligent' stuff without re-inventing the wheel all over again! Multiprocessor/architecture-ready!
An optical character recognition filter for use with postifix or sendmail as a milter. The filter focuses on only processing images that it absolutely has to, this is to conserve computing power and not allow the spammer to use to many resources. Feature
VoxForge collects user-submitted speech audio files for the creation of Acoustic Models for Free and OpenSource Speech Recognition Engines such as HTK, Julius, ISIP and Sphinx.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
EverCrack cryptanalysis engine. The goal is cryptanalysis of any class of cipher. The focus now is the kernel - cryptanalysis of unilateral monalpha substitution ciphers extremely quickly, and later, cryptanalysis of complex ciphers for the kernel.
AISK is an acronym for Artificial Intelligence Spam Killer. It is a server side filter that acts as a kind of PROXY and uses SMTP to communicate with MTA. Main decision mechanism is based on artificial neural network capable of finding patterns, learning
This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Kally is a software agent embedded in OpenOffice. We have created a simple interface to allow agents powered by GLORIA (gloria.sourceforge.net) to act as help assistants for users of OpenOffice, the office suite.
3store is an RDF "triple store", written in C and backed by MySQL and Berkeley DB. It is an optimisation and port of an older triple store (WebKBC). It provides access to the RDF data via RDQL or SPARQL over HTTP, on the command line or via a C API.
PCP (Pattern Classification Program) is an open-source machine learning program for supervised classification of patterns. PCP is a binary executable running on Linux and Windows (under Cygwin environment).
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
This project provides a simple kernel for building distributed agent-based applications. It is based on the idea that the principles underlying dataflow programming are well-suited to design a coordination language for multi-agent environments.