Showing 2 open source projects for "responsive"

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    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
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    FFMpegCore

    FFMpegCore

    A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis

    ...It simplifies the complexity of command-line FFmpeg usage by offering a strongly typed API that allows chaining operations such as transcoding, filtering, and streaming. The library supports both synchronous and asynchronous execution, making it suitable for scalable and responsive applications. It also enables media analysis through FFprobe, allowing extraction of metadata such as duration, codecs, and stream information. FFMpegCore supports working with files and streams, enabling flexible workflows including in-memory processing. Developers can build complex pipelines using a fluent argument builder while maintaining readability and control. ...
    Downloads: 0 This Week
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