Showing 5 open source projects for "python games source code"

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  • 1
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 2
    ML.NET

    ML.NET

    Open source and cross-platform machine learning framework for .NET

    With ML.NET, you can create custom ML models using C# or F# without having to leave the .NET ecosystem. ML.NET lets you re-use all the knowledge, skills, code, and libraries you already have as a .NET developer so that you can easily integrate machine learning into your web, mobile, desktop, games, and IoT apps. ML.NET offers Model Builder (a simple UI tool) and ML.NET CLI to make it super easy to build custom ML Models. These tools use Automated ML (AutoML), a cutting edge technology that...
    Downloads: 4 This Week
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  • 3
    TensorFlow.NET

    TensorFlow.NET

    .NET Standard bindings for Google's TensorFlow for developing models

    TensorFlow.NET (TF.NET) provides a .NET Standard binding for TensorFlow. It aims to implement the complete Tensorflow API in C# which allows .NET developers to develop, train and deploy Machine Learning models with the cross-platform .NET Standard framework. TensorFlow.NET has built-in Keras high-level interface and is released as an independent package TensorFlow.Keras. SciSharp STACK's mission is to bring popular data science technology into the .NET world and to provide .NET developers...
    Downloads: 0 This Week
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  • 4
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 5
    A code-versus-code Real-Time-Strategy Naval warfare game written in .NET. The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent. Graphics implemented in with managed Direct3D.
    Downloads: 0 This Week
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