Showing 6 open source projects for "android game source code"

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  • 1
    emgucv

    emgucv

    Cross platform .Net wrapper to the OpenCV image processing library

    Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages. The wrapper can be compiled by Visual Studio and Unity, it can run on Windows, Linux, Mac OS, iOS and Android.
    Downloads: 2 This Week
    Last Update:
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  • 2
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn”...
    Downloads: 3 This Week
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  • 3
    neural network designer

    neural network designer

    a dbms for neural nets. Chatbots, DTrees, random forests, n-grams,...

    This project consists out of a windows based designer application and a library (that can run on multiple platforms, including android) together with several demo applications (including an MVC3 chatbot client and an android application). It is probably best compared to a database management system, but for neural networks instead of relational data. As such, the library is optimized for handling any type of data-size by using advanced streaming and caching algorithms. With the designer,...
    Downloads: 0 This Week
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  • 4
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 3 This Week
    Last Update:
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  • 5
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 6
    A code-versus-code Real-Time-Strategy Naval warfare game written in .NET. The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent. Graphics implemented in with managed Direct3D.
    Downloads: 0 This Week
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