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Multi-engine plugin to specify agents with reinforcement learning
AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
Optimer: a SPICE base electrical/ electronic circuit optimization tool
This project is dedicated to the optimization of (any) electrical and electronic circuits and components using evolutionary and heuristic algorithms incorporated with SPICE simulators (such as HSPICE, ngSPICE, etc.).
We provide Optimer, which is a user graphical interface for circuit design and optimization.
Website:
https://www.circuitoptimization.com/
E-mail:
contact@circuitoptimization.com/
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.