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Example of using Neural networks to implement chase between mouses and cats. Mouses search for cheese on map, while cats are chasing mouses. Goal of the project is to see will both sides learn some new behavior over time using genetic algorithms.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Befasst sich spielerisch mit dem "Infinite-Monkey-Theorem" (http://de.wikipedia.org/wiki/Infinite-Monkey-Theorem). Deals with the "Infinite-Monkey-Theorem" in a playful way (http://en.wikipedia.org/wiki/Infinite_monkey_theorem)
XSBDotNet is a .NET wrapper for the XSB Prolog Engine. It supports both the single-threaded and multithreaded engines and provides object-oriented classes for a complete .NET experience.
This is a third year computer science project.
A software system for simulating and animating Reinforcement Learning (RL) algorithms mainly for modular robots.
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A system for researching knowledge representation, language parsing, and derivation with a voice recognition front end. The front end, known as Grace, allows additional functionality to be developed to interact with the web, iTunes, etc.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.
{IBA}Miner is an expert system, being developed at the AI-Lab at IBA. The purpose of this software is to provide businesses an easy to use system in which the analysts can easily create and test models and the end-users get predictions for new instances.
SharpChess - C# Chess Game that enables you to play chess against the
SharpChess - C# Chess Game that enables you to play chess against the computer.
SharpChess project has MOVED to GitHub:
https://github.com/PeterHughes/SharpChess
Mary is a computerized therapist with english sentence parsing (determines the subject, verb and direct object of a sentence ~95% when all rules are in place), keyword recognition, user accounts with password protection and variable session lengths.
This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
LEET (Large Experiment and Evaluation Tool) is a front-end software utility for WEKA that simplifies large-scale experiment and evaluation of algorithms and datasets in the classification context.
C# app (using Windows RSS Platform, Microsoft Feeds 2.0) with SysTray icon and pop-up balloons to indicate new feed items. Provides hook for Text-To-Speech, by starting a (configurable) process (like Festival) with each new item as command-line argument.
Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
Voice is a text to speech program with many features. Some of the features include: Reads Text, Rich Text and Word Documents aloud. Custom greeting. Professional document editor. Clipboard monitoring and processing. Good looking animated character.
The goal of the Azulga Project is to create a creature capable of emulating aspects of an intelligent life-form. Existing AI technology plus our own ideas will be used in this project.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.