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Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
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The aim of the PL-PSF project is to create a generic domain-independent combinatorial problem solver. It uses a petri-nets based model to represent the problems and problem decomposition/abstraction with graph topology analysis to solve them.
Soar is a general cognitive architecture for developing systems that exhibit intelligent behavior. Researchers all over the world, both from the fields of artificial intelligence and cognitive science, are using Soar for a variety of tasks.
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Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
{IBA}Miner is an expert system, being developed at the AI-Lab at IBA. The purpose of this software is to provide businesses an easy to use system in which the analysts can easily create and test models and the end-users get predictions for new instances.
This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.
Fuzzy Logic Library for Microsoft .Net (fuzzynet). The library is an easy to use component that implements fuzzy inference system (both, Mamdani and Sugeno methods supported). The library is written in C#. Samples and API documentation are provided.
The library was used in http://bettingstudio.com algorithms.
A platform for security data analysis.It focus on the quantitative analysis for securities,and research these problem:What and How decided to a trading,and can be believe.So,it include technical analysis,financial model,other to help to profit making.
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
NeuronDotNet is a neural network engine written in C#. It provides an interface for advanced AI programmers to design various types of artificial neural networks and use them.
Concrete Voice is a text to speech program. It can read the time, anounce weather, read text file, save text files to audio files, open any text file (supports all text encoding formats) and many more advance stuff!
Bot Suite consists of three applications i.e. Bot Studio, MyWebAssembly and MyMessenger. Bot Studio is used to create chat bots. MyWebAssembly executes the bot and MyMessenger makes the communication possible b/w the created bot and any other messenger.