Showing 39 open source projects for "strategy"

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  • 1
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. ...
    Downloads: 0 This Week
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  • 2
    PowerInfer

    PowerInfer

    High-speed Large Language Model Serving for Local Deployment

    ...Its architecture exploits the observation that only a subset of neurons in large models are frequently activated, allowing the system to preload frequently used neurons into GPU memory while processing less common activations on the CPU. This hybrid execution strategy significantly reduces memory bottlenecks and improves overall inference speed. PowerInfer incorporates specialized algorithms and sparse operators to manage neuron activation patterns and minimize data transfers between hardware components. As a result, it enables powerful language models to run on consumer hardware while achieving performance comparable to more expensive server-grade systems.
    Downloads: 2 This Week
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  • 3
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    Downloads: 44 This Week
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  • 4
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection.
    Downloads: 0 This Week
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  • 5

    Asedio

    RTS game for learning Algorithm Design

    Downloads: 0 This Week
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  • 6

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 0 This Week
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  • 7

    Genetic Algorithms Engine - Blackjack

    A genetic algortihm engine that evolves blackjack basic strategy.

    This project is a genetic algorithm engine able to be reused for other projects with minimal additional programming. The genetic algorithm engine currently plays many blackjack hands for the fitness function and produces a result similar to blackjack basic strategy. To see it in action, download the zip file and run either: GABlackjack_Demo.exe     (quick)   or GABlackjack_Long.exe       (slow, but it achieves better results). The code was written in C++, using MS Visual Studio 6.0 and MS Visual Source Safe 6.0. The genetic algorithm engine supports various mutation rates, ranked parental selection, stochastic sampling parental selection, cyclic crossover, crossover at each gene, cloning the best individual each generation, and creating random individuals each generation. ...
    Downloads: 0 This Week
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  • 8
    A 2D tile-based cross-platform RPG engine. (moved to https://github.com/salviati/eversion)
    Downloads: 1 This Week
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  • 9

    ProLogic

    Prolog wrapper for BWAPI

    Enables Prolog developers to create AI modules for StarCraft BroodWar by wrapping the BWAPI functions in Prolog predicates. For more information refer to the Project Wiki.
    Downloads: 0 This Week
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  • 10
    GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
    Downloads: 2 This Week
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  • 11

    Open BEAGLE

    Evolutionary Computation Framework in C++

    ...It provides an high-level software environment to do any kind of EC, with support for tree-based genetic programming; bit string, integer-valued vector, and real-valued vector genetic algorithms; and evolution strategy. The Open BEAGLE architecture follows strong principles of object oriented programming, where abstractions are represented by loosely coupled objects and where it is common and easy to reuse code. Open BEAGLE is designed to provide an EC environment that is generic, user friendly, portable, efficient, robust, elegant, and free.
    Downloads: 1 This Week
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  • 12
    sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
    Downloads: 0 This Week
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  • 13
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
    Downloads: 0 This Week
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  • 14
    This project is a space-based real-time strategy game.
    Downloads: 0 This Week
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  • 15
    An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
    Downloads: 0 This Week
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  • 16
    WhichBot is an AI for Natural Selection, the RTS/FPS hybrid Half-Life mod. It provides players for the alien team.
    Downloads: 0 This Week
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  • 17
    Multiplayer AI script based strategy game.
    Downloads: 1 This Week
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  • 18
    BlueWar is a 3D Multiplayer Real-Time Strategy Game (RTS) that features a futuristic combat on the surfaces of various planets in the universe.
    Downloads: 0 This Week
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  • 19
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
    Downloads: 0 This Week
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  • 20
    RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
    Downloads: 0 This Week
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  • 21
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 22
    j4cEvo is an open source java api that allows to program an artificial intelligence for a civilization type public domain game called civ evolution.
    Downloads: 1 This Week
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  • 23
    ICraft main purpose is to write an artificial intelligence for game engines like Stratagus, so that each unit will be intelligent agents.
    Downloads: 0 This Week
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  • 24
    HiTacWar Hierachical Tactical Warfare Game Engine which depends on freecnc. Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
    Downloads: 0 This Week
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  • 25
    Color Expansion is a logical game with network play support. Strong AI included - try it! Also this project is the home for the Color Expansion AI contest.
    Downloads: 0 This Week
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