Showing 9 open source projects for "execute"

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    BehaviorTree.CPP

    BehaviorTree.CPP

    C++ behavior tree library for robotics and AI decision systems

    BehaviorTree.CPP is a C++ library designed to create, manage, and execute behavior trees, a widely used model for decision-making in robotics and artificial intelligence systems. It provides a flexible and modular framework that allows developers to define complex behaviors as reusable tree structures composed of nodes. BehaviorTree.CPP emphasizes performance and real-time execution, making it particularly suitable for robotics applications where responsiveness is critical.
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  • 2
    MuJoCo MPC

    MuJoCo MPC

    Real-time behaviour synthesis with MuJoCo, using Predictive Control

    MuJoCo MPC (MJPC) is an advanced interactive framework for real-time model predictive control (MPC) built on top of the MuJoCo physics engine, developed by Google DeepMind. It allows researchers and roboticists to design, visualize, and execute complex control tasks for simulated or real robotic systems. MJPC integrates a high-performance GUI and multiple predictive control algorithms, including iLQG, gradient descent, and Predictive Sampling — a competitive, derivative-free method that achieves robust real-time control. The system supports multi-shooting optimization, enabling precise motion planning across diverse domains like quadruped locomotion, humanoid tracking, and dexterous manipulation. ...
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  • 3
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a...
    Downloads: 61 This Week
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  • 4
    uTensor

    uTensor

    TinyML AI inference library

    uTensor is an embedded machine learning inference framework designed to run neural network models on resource-constrained devices such as microcontrollers and Internet-of-Things hardware. The project focuses on enabling TinyML deployments by translating trained machine learning models into efficient C++ code that can execute directly on embedded systems. Instead of training models on-device, the framework uses an offline workflow that converts trained TensorFlow graphs into optimized inference kernels suitable for constrained environments. This approach allows developers to build machine learning models using standard frameworks and then deploy them to devices with extremely limited memory and processing power. ...
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  • 5
    nGraph

    nGraph

    nGraph has moved to OpenVINO

    Frameworks using nGraph Compiler stack to execute workloads have shown up to 45X performance boost when compared to native framework implementations. We've also seen performance boosts running workloads that are not included on the list of Validated workloads, thanks to nGraph's powerful subgraph pattern matching. Additionally, we have integrated nGraph with PlaidML to provide deep learning performance acceleration on Intel, nVidia, & AMD GPUs. nGraph Compiler aims to accelerate developing AI workloads using any deep learning framework and deploying to a variety of hardware targets. ...
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  • 6
    Yann
    Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.
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  • 7
    ce::StateCore
    StateCore is a generic finite state machine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
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  • 8
    A framework for bridging the gap between planning, execution, and control, especially with Stanford's whole-body operational space control framework.
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  • 9
    Artifical World simulator, it simulate virtual 3D world and execute IA programs. It have API for programming IAs in C++. it use Irrlicht as 3D engine.
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