Showing 26 open source projects for "evolution"

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  • 1
    OculiX

    OculiX

    Visual Automation IDE — automate anything you see on screen

    OculiX is the evolution of SikuliX, actively maintained with the full agreement of its original creator RaiMan. Automate any desktop application using image recognition (OpenCV) and OCR (Tesseract + PaddleOCR). No access to source code or DOM required — if you can see it, you can automate it. Key features: - Guided step-by-step recorder with live code preview - Image recognition via OpenCV 4.10 - Dual OCR: Tesseract (built-in) + PaddleOCR (neural, high precision) - Local and remote automation via integrated VNC - SSH tunnels via embedded JSch - Cross-platform: Windows, macOS (Apple Silicon M1-M4), Linux - Scripting: Jython, JRuby, Java, PowerShell, AppleScript - Java 17 recommended (Java 8+ supported) - Full CI/CD with automated builds for all platforms Used worldwide for test automation, RPA, and visual regression testing. ...
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    Downloads: 107 This Week
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  • 2
    DomE

    DomE

    Implements a reference architecture for creating information systems

    DomE Experiment is an implementation of a reference architecture for creating information systems from the automated evolution of the domain model. The architecture comprises elements that guarantee user access through automatically generated interfaces for various devices, integration with external information sources, data and operations security, automatic generation of analytical information, and automatic control of business processes. All these features are generated from the domain model, which is, in turn, continuously evolved from interactions with the user or autonomously by the system itself. ...
    Downloads: 0 This Week
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  • 3

    april

    Simulating worlds in a computer

    ...The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the concepts - AprilDream is a GUI program that uses april-gui objects to display a World in evolution. The code base also contains a test suite based on [Google test](http://code.google.com/p/googletest/) and a set of ever-growing commented examples.
    Downloads: 0 This Week
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  • 4
    Evoversum
    This project has been moved to https://bitbucket.org/pbazant/evoversum/src/master/ . Evoversum is a fast Darwinian evolution simulator. The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
    Downloads: 0 This Week
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  • 5
    The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
    Downloads: 1 This Week
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  • 6
    Morphid Academy is a virtual laboratory primarily for the study of evolution of physically simulated forms and their functions.
    Downloads: 0 This Week
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  • 7
    VitoshaTrade is Distributed Artificial Neural Network trained by Differential Evolution for prediction of Forex. Project development is in Sofia, Bulgaria. Vitosha is a mountain massif, on the outskirts of Sofia, the capital of Bulgaria.
    Downloads: 0 This Week
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  • 8
    IMPORTANT UPDATE! This project has migrated to https://github.com/polyworld/polyworld . This SourceForge repository is now obsolete. Polyworld is one of the earliest and most sophisticated artificial worlds developed to study Artificial Life and Artificial Intelligence, using computational genetics, physiology, metabolism, neural networks, learning, vision, and behavior.
    Downloads: 0 This Week
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  • 9

    Open BEAGLE

    Evolutionary Computation Framework in C++

    ...It provides an high-level software environment to do any kind of EC, with support for tree-based genetic programming; bit string, integer-valued vector, and real-valued vector genetic algorithms; and evolution strategy. The Open BEAGLE architecture follows strong principles of object oriented programming, where abstractions are represented by loosely coupled objects and where it is common and easy to reuse code. Open BEAGLE is designed to provide an EC environment that is generic, user friendly, portable, efficient, robust, elegant, and free.
    Downloads: 4 This Week
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  • 10
    A multi-platform project (targets: Windows and *nix), simulating growth and evolution of simple simulated populations.
    Downloads: 0 This Week
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  • 11
    Integrated Structure Evolution Environment
    Downloads: 0 This Week
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  • 12
    This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
    Downloads: 0 This Week
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  • 13
    The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
    Downloads: 0 This Week
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  • 14
    Simulation of plants, prey, and predators, using sense->think->action paradigm with neural net processing. Reproduction and mutation implemented.
    Downloads: 0 This Week
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  • 15
    This is a compiler which produces ANNs out of a simple, procedural programming language. Those programs can then be subject to genetic algorithms and neuro-evolution to enhance them automatically.
    Downloads: 0 This Week
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  • 16
    A distributed evolution simulation. Features a separate client and server. The client uses OpenGL and OpenAL for visualation and auralization.
    Downloads: 0 This Week
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  • 17
    Push is a programming language designed for use in auto-constructive evolution of computer programs. This directory contains a C++ Push implementation. For documentation and other implementations see http://hampshire.edu/lspector/push.html.
    Downloads: 1 This Week
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  • 18
    j4cEvo is an open source java api that allows to program an artificial intelligence for a civilization type public domain game called civ evolution.
    Downloads: 0 This Week
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  • 19
    openevo is a project started to find out about behaviour of evolutionary generated machine code. It implements a certain set of CPU instruction codes and a few interrupts for interaction with the runtime environment.
    Downloads: 0 This Week
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  • 20
    The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
    Downloads: 0 This Week
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  • 21
    The genesis-ai project is an attempt to develop complex neural network behavior by means of evolutionary techniques.
    Downloads: 0 This Week
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  • 22
    Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
    Downloads: 1 This Week
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  • 23
    An OpenGL simulation of artificial life and artificial evolution using neural networks and genetic algorithms based on Larry Yaeger's PolyWorld.
    Downloads: 1 This Week
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  • 24
    Biobox is an alife program based (loosely) on soda constructor at www.sodaplay.com. The main differences being that it is 3d, and involves evolution (natural selection will provided by the user initially).
    Downloads: 1 This Week
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  • 25
    A 3D physics-simulated world, populated by autonomous creatures who reproduce and evolve over time in order to become best adapted user-defined environmental conditions. Currently in the planning stage; A more detailed description is in the forums.
    Downloads: 0 This Week
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