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OliveChess is a simple chessengine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard.
The engine supports UCI and XBoard protocols.
Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
XiangQi Wizard (Chinese Chess Wizard) is a powerful XiangQi (chinese chess) program, which supports UCCI engines. XQWizard Light is the Mobile version for Windows CE and Java ME. ElephantEye is the UCCI engine in XQWizard with strong AI.
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A genetic algortihm engine that evolves blackjack basic strategy.
This project is a genetic algorithm engine able to be reused for other projects with minimal additional programming. The genetic algorithm engine currently plays many blackjack hands for the fitness function and produces a result similar to blackjack basic strategy. To see it in action, download the zip file and run either:
GABlackjack_Demo.exe (quick) or
GABlackjack_Long.exe (slow, but it achieves better results).
Chesley is a free software chessengine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
Computer chessengine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
Simontacchi is a Winboard/UCI compatible chessengine that intends to grow via development community involvement. The goal of the project is to create a chessengine that rivals the strongest commericial and amateur programs.
ch0 c-h-zero the chessengine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
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CINAG is an UCI computer chessengine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.