Showing 32 open source projects for "3d game python"

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    The Arcade Learning Environment

    The Arcade Learning Environment

    The Arcade Learning Environment (ALE) -- a platform for AI research

    ...The repository supports multi‐platform build (Linux, macOS, Windows), vectorized execution of games, Python bindings, Gymnasium registration, and a large set of game ROMs bundled for convenience. While its rendering may not match modern 3D environments, its importance lies in reproducibility, benchmarking, and the fact that many RL baselines and papers reference ALE.
    Downloads: 1 This Week
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  • 2
    eos

    eos

    A lightweight 3D Morphable Face Model library in modern C++

    eos is a lightweight 3D Morphable Face Model fitting library that provides basic functionality to use face models, as well as camera and shape fitting functionality. It's written in modern C++11/14. MorphableModel and PcaModel classes to represent 3DMMs, with basic operations like draw_sample(). Supports the Surrey Face Model (SFM), 4D Face Model (4DFM), Basel Face Model (BFM) 2009 and 2017, and the Liverpool-York Head Model (LYHM) out-of-the-box.
    Downloads: 0 This Week
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  • 3
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 1 This Week
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  • 4
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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    FAY

    FAY

    Framework for building AI-powered interactive digital humans and agent

    Fay is an open source framework designed to build and deploy interactive digital humans powered by large language models. It acts as a middleware layer that connects digital character technologies with conversational AI systems and business applications. Fay supports various types of digital humans, including 2.5D and 3D avatars, and can be integrated with applications running on mobile devices, PCs, web platforms, and embedded systems. Its architecture allows developers to combine different...
    Downloads: 2 This Week
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  • 6
    Dead Deer 3.14.88.2026

    Dead Deer 3.14.88.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. ...
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    Downloads: 35 This Week
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  • 7
    A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
    Downloads: 0 This Week
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  • 8
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 1 This Week
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  • 9
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    ...The benchmark supports both “easy” and “hard” difficulty modes, letting researchers trade off computational cost vs challenge. The repo provides a C++ core for game logic and rendering (with support for gym/Gym3 wrappers) plus Python bindings and interactive mode for human play testing.
    Downloads: 1 This Week
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  • 10
    DeepSDF

    DeepSDF

    Learning Continuous Signed Distance Functions for Shape Representation

    DeepSDF is a deep learning framework for continuous 3D shape representation using Signed Distance Functions (SDFs), as presented in the CVPR 2019 paper DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation by Park et al. The framework learns a continuous implicit function that maps 3D coordinates to their corresponding signed distances from object surfaces, allowing compact, high-fidelity shape modeling. Unlike traditional discrete voxel grids or meshes, DeepSDF...
    Downloads: 2 This Week
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  • 11
    House3D

    House3D

    A Realistic and Rich 3D Environment

    House3D is a large-scale virtual 3D simulation environment designed to support research in embodied AI, reinforcement learning, and vision-language navigation. It provides more than 45,000 richly annotated indoor scenes sourced from the SUNCG dataset, covering diverse architectural layouts such as studios, multi-floor homes, and spaces with detailed furnishings and room types. Each environment includes fully labeled 3D objects, allowing agents to perceive and interact with their surroundings...
    Downloads: 0 This Week
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  • 12
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 13
    RoboComp
    RoboComp is a robotics framework providing a set of open-source, distributed, real-time robotic and artificial vision software components and the necessary tools to create and manage them.
    Downloads: 0 This Week
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  • 14
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 1 This Week
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  • 15
    Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
    Downloads: 0 This Week
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  • 16
    This project consists in a set of challenges to recognize images acquired from 3d Lasers.
    Downloads: 0 This Week
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  • 17
    KUBOKU is a real 3D version of the Sudoku game for Linux and for Windows. It comes with a nice 2D or 3D graphical interface, a real-time game generator, different difficulties, a detailed help file and a high score. English and French versions !
    Downloads: 0 This Week
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  • 18
    This project is a space-based real-time strategy game.
    Downloads: 0 This Week
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  • 19
    Artificial Intelligence program - keyword based chat, personal voice in/out, animated 3D character, natural language recognition and translation, neural network based strong AI, personality, tone recognition
    Downloads: 0 This Week
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  • 20
    BlueWar is a 3D Multiplayer Real-Time Strategy Game (RTS) that features a futuristic combat on the surfaces of various planets in the universe.
    Downloads: 0 This Week
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  • 21
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 22
    AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
    Downloads: 0 This Week
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  • 23
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 24
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 1 This Week
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  • 25
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
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