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ADIC (any door is closed) is a cooperative multiplayer game. The goal is to lock all players of the other team. Beside of playing the game you can write a bot and use the game as testbed for AI/robotics algorithms.
A software toolkit that implements the CoSy Architecture Schema for developing integrated intelligent robotic systems. The toolkit focuses on supporting on a space of information-processing architectures based on shared working memories.
A modular implementation of various algorithms and techniques of Machine Vision, and a 3D virtual environment for demonstration, a project for UCM (Universidad Complutense de Madrid).
Vedvarsha is an application for 2 purposes: 1. Handwariting script recognition that extracts recognized letters into documents. 2. OCR (Optical Character Recogniton) that works only for non-cursive and isolated characters. It depends upon libsyntactic,
This was my first big programming project. I'd like to clean it up and improve the back end design when time permits. See the wiki for known issues and more information.
A computer vision program for analysis of magnetic data collected by a scanning probe microscope. Originated in summer 2007 as a collection of C compiled for Matlab (MEX) files and was eventually ported to a standalone C++ application with a GUI created in Qt.
This program takes atomic and magnetic force microscope...
OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
This project is aimed to the development of a framework for alife contests: the main rules of life, a graphical interface and some examples of elementary microorganisms (more complex survival strategies are developed by the contestants).
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
A toolkit for the optical recognition of Psaltiki 19th century music notation. It is based on and requires the Gamera document image analysis framework (http://gamera.sf.net).
FemtoThnk models higher-level brain functions. It is an artificial intelligence model that includes features such as natural language processing (any ISO Latin alphabet), problem solving, dreaming, pattern sensing and hierarchical organization.
A C++ implementation of Dynamic Field Theory (DFT), Amari kind of space-time continuous fields representing activation of populations in neural cortex. Source code for the GUI is available through SVN.
Web application to make user-friendly requests on large XML database.
Tools to XML-ize large bodies of semi-formal texts (like floras).
Computer-assisted specimen identification.
Uses natural language processing, 2D/3D images analysis and generation.
NeurAnim is a research aid for computational neuroscience. It is used to visualise and animate neural network simulations in 3D, and to render movies of these animations for use in presentations.
The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
This library is composed of two parts, a C++ library (developed under Linux) to manage a PDDL-like planner execution, problem file and output plan; and the connection to the Plexil Executive (the InterfaceAdapter class).
This is the RoboCup Mixed Reality Project: a standard research and educational platform integrating cutting edge and low cost watch technology into a miniature multi-robot system which mixes reality and simulation.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
Chesley is a free software chess engine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover