Showing 131 open source projects for "x-rite"

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    SKUDONET Open Source Load Balancer

    Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.

    SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
  • Passwordless authentication enables a secure and frictionless experience for your users | Auth0 Icon
    Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
  • 1
    AI (Artificial Intelligence) project. Based on neuronals network, but not only neurons are used. Artifical life too. Body and brain linked. Natural selection (Darwin). True world simulated. All is network => clustering or as Seti@home. Users can lauch a
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  • 2
    A complete C++ library to design, construct and test connectionist systems based on neural networks. Requires VDK library
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  • 3
    The aim of this project is to search for the best solution to the Solitaire board game starting with a cross. The computer searches for solutions by playing by itself.
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  • 4
    *** This page is no longer used by the Dasher project - please see http://www.inference.phy.cam.ac.uk/dasher/ *** Dasher is a data entry interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, a stylus
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  • Network Performance Monitoring | Statseeker Icon
    Network Performance Monitoring | Statseeker

    Statseeker is a powerful network performance monitoring solution for businesses

    Using just a single server or virtual machine, Statseeker can be up and running within minutes, and discovering your entire network in less than an hour, without any significant effect on your bandwidth availability.
  • 5
    This library defines classes for using genetic algorithms to do optimization in any C++ program using any representation and genetic operators. The distribution includes extensive documentation and many examples.
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  • 6
    UMDS is small, strong and expansible project. The model offers a uniform method of conceptual view of the diverse data as a sequence of bits and a uniform method of keeping and processing this sequence on the external storage.
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  • 7
    GameBots is a research-oriented platform for building artificially-intelligent autonomous agents for computer games. It provides interfaces to sensing and acting in computer game environments and benchmark implementations of agents.
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  • 8
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
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  • 9
    This proyect will be many things. It will be not only a software program; but also your assistant and maybe your friend. You should be able to speak with her, ask her for advice, or ask her to do your homework.It will be a powerful OS such as Linux but fr
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  • Securden Privileged Account Manager Icon
    Securden Privileged Account Manager

    Unified Privileged Access Management

    Discover and manage administrator, service, and web app passwords, keys, and identities. Automate management with approval workflows. Centrally control, audit, monitor, and record all access to critical IT assets.
  • 10
    This is a set of general Artificial Intelligence libraries and tools (for now neural networks and datamining, but others will come)
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  • 11
    A cellular automata system that features game-theoretic interaction rules.
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  • 12
    PMDGP is an object oriented framework written in C++ for implementing genetic programming problems. Once a GP problem has been implemented using the framework, a GUI client and Server can be used do distribute the fitness evaluation.
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  • 13
    This is a Java Email client for academic purpose. It will include the general email client features and other experimental techniques such as uncertain reasoning, HCI principles. This project is not supported now.
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  • 14
    ROSA is an open source agent implementation. It will contain a speech engine, a speech recognition engine and many more...
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  • 15
    The CoSMiC Project aims at creating a distributed simulated environment for leisure, chat, play etc.
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  • 16
    The genesis-ai project is an attempt to develop complex neural network behavior by means of evolutionary techniques.
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  • 17
    Mizore is a suite of evolutionary algorithm tools used to create and simulate artificial neural networks for solving temporally expressed problems.
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  • 18
    C++ library that implements basic data structures and algorithms for computer vision and image processing applications
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  • 19
    This is a city simulation engine based on DB/SQL with other components, don't know about the AI part yet, wish for some help about it.
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  • 20
    FreeRTS is a project of generic real time strategic game.
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  • 21
    An OpenGL simulation of artificial life and artificial evolution using neural networks and genetic algorithms based on Larry Yaeger's PolyWorld.
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  • 22
    Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
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  • 23
    It is a collection of small tools for Chaos Modelling, based on ideas of Life game, Tierra and others.
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  • 24
    Netracer is a network game. The main server holds the track info and all the virtual cars. Clients connect to the server and instructs the server how to run their particular cars. The fastest cars around the lap wins.
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  • 25
    RectaGraphTrace aims to assist in step-by-step visualization of graph search algorithms by displaying graphs and automating the creation and correction of graph traces such as those that a student would produce while manually executing a search.
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