Showing 126 open source projects for "python windows"

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  • 1
    Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
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  • 2
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
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  • 3
    Aureservoir is an open-source C++ library for analog reservoir computing neural networks (echo state networks) with bindings to various scientific computing packages.
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  • 4
    Artificial Intelligence program - keyword based chat, personal voice in/out, animated 3D character, natural language recognition and translation, neural network based strong AI, personality, tone recognition
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  • 5
    RebeccaAIML is an enterprise cross platform open source AIML development platform. RebeccaAIML supports C++, Java,C#, and Python as well as many other programming languages and AIML development out of the box with Eclipse.
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  • 6
    Concurrent vision processing system; Toolkit for easy implementation of software concurrent vision processing sub-system. Aimed at robotic applications w/best effort realtime. System includes: capture,processing and displaying.
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  • 7
    SenseRank Sys: - builds the dictionaries (multidim matrices) of words’ values; - for the set utterance in certain language builds a figure in multidimensional space (in the matrix space) of values (visual schema), which is topological view of sense
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  • 8
    WHEREAMI is an intelligent and self-learning network detection and configuration utility. With this capability, a user can just walk to a network range and WHEREAMI will self determine and connect to that network with relevant policies.
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  • 9
    Simulator of virtual animals made up of biological neural networks for research in the Computational Neuroscience field.
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  • 10
    Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
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  • 11
    Handwriting recognition and OCR in Indic languages
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  • 12
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
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  • 13
    Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
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  • 14
    This library provides a network abstraction layer for heterogenous large scale modular systems. It supports clearly specified interface definitions for communication between modules, while maximizing module indendence and adaptability.
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  • 15
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
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  • 16
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 2 This Week
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  • 17
    Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
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  • 18
    A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata. It includes a pattern viewer running X Windows and a Python module intended to help in designing complex patterns.
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  • 19
    The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
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  • 20
    ch0 c-h-zero the chess engine!!! How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively? --> Let's evolve !!!
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  • 21
    A robot wars variant. A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
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  • 22
    This project is dead and is hear for historical purposes, see http://sf.net/projects/zedbot. Bob is a humanoid robot whos body was created by Newberg High School in Oregon and software written by Ryan Miglavs and Brandon Philips of Sherwood High School.
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  • 23
    The goal of this project is to learn about and develop an AI. Current path is using a bot on AIM.
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  • 24
    Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
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  • 25
    a distributed engine for abstract neural network development via natural-language programming
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