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Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
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Graduation project involving a modification of the Surgarscape agent-based model to fit custom script-based behaviour for agents, as well as graphic environment import and modifiable event-driven monitoring of agent interactions.
Integer Singular Value Decomposition Genetic Algorithm Function Fitter. This is an optimization algorithm that performs a similar role to a neural network.
The goal of the project it to learn how to use Neural Networks, and teach one how to play tic tac toe, and get to the never losing ability that most people can play at.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
This project aims at using the Artificial Intelligence (AI) algorithm called the Genetic algorithm to solve the problem of placement in the FPGA circuits.
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A software package for evolving neural networks on several e-puck robots (www.e-puck.org, www.glowbots.com). The intention is to let the e-pucks evolve communication in cooperation with human beings.
It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
Python Computer Vision & Video Analytics Framework With Batteries Incl
Savant is an open-source, high-level framework for building real-time, streaming, highly efficient multimedia AI applications on the Nvidia stack. It helps to develop dynamic, fault-tolerant inference pipelines that utilize the best Nvidia approaches for data center and edge accelerators.
Savant is built on DeepStream and provides a high-level abstraction layer for building inference pipelines.
VelbazhdGo is BOINC distributed computing project for training Artificial Neural Networks (ANN), by using Genetic Algorithms (GA), to play the popular game Go.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
The "Knight's Tour" is a puzzle the object is to move a knight, to every other square, landing on each square only once. This is usually considered to be a challenging puzzle. I will use a heuristic (hyu̇-ˈris-tik) approach to solve the problem.
A rules enforced play environment for Magic: the gathering tcg and an AI capable of playing magic with decent amount skill and making no play mistakes. (that could be found by a person) while mantaning resonable resource usage. Looking for developers
RectaGraphTrace aims to assist in step-by-step visualization of graph search algorithms by displaying graphs and automating the creation and correction of graph traces such as those that a student would produce while manually executing a search.
eye-pointer is a set of libraries and programs for computer vision, especially for locating the spot on the screen you're looking at. The ultimate goal is to incorporate that facility into a pointer (mouse) driver.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
This project aims to develop a "natural natural language interface" (an interface in a spoken natural language with a bit of flexability on the input) to control an AIBO ERS-7 robot dog.
ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.