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Project Cogito is a artificial intelligence infrastructure to aid the development of thinking machines. It will provide the ability to create virtual worlds with loadable objects that brains can interact with. Administrative interfaces will be provided.
a C++ template container implementation of k-dimensional space sorting based on the kd-tree data structure. THIS PROJECT HAS MOVED TO ALIOTH.DEBIAN.ORG
open SPEAR stands for open Simulator of Physical Environment for Agents Research. It is a C++ library designed to build efficient simulation of multi-agents and robotics simulation. The main audience for this project is the robotician/artificial life com
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MLP is a library containing a framework for the development of Machine Learning algorithms as well as a set of standard ML algorithms ready to be used. It is similar in the spirit to the weka project, but it is written in C++.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
The Human Body Project allows computers to better understand and interact with people. Using a webcam the system can detect and recognise individuals (face recognition), identify their gaze direction, facial expressions and upper body postures.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
"GUI" for DCTC (Direct Connect Text Client) focused on fully automatic run on servers, gathering upload stats and working as a chat bot. It's modular design enables simple extending its functionality.
A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
The purpose of this project is to provide a biometric security solution by using voice print, fingerprint and/or facial recognition along with a password and/or smart card support using AES to protect data. Please read forums for if interested.
Incridge - A Software Tool for Scalable, Parallel, Incremental and Decremental Classification based on Support Vector Machine (SVM) Approximation Algorithms. Possible use include: web usage mining, bioinformatics and spam-classification.
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Prawda is open source (semi-)automatic human language translation system. It analyses each sentence of the text and suggests variants of its translation. Several languages and translation directions are supported.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Program to detect human faces on a digital picture. It uses a MLP neural net that receive relative distances from face distribution clusters of the image space. Written in C++. Requires newmat and libann libraries.