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BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
The Human Body Project allows computers to better understand and interact with people. Using a webcam the system can detect and recognise individuals (face recognition), identify their gaze direction, facial expressions and upper body postures.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
"GUI" for DCTC (Direct Connect Text Client) focused on fully automatic run on servers, gathering upload stats and working as a chat bot. It's modular design enables simple extending its functionality.
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
The purpose of this project is to provide a biometric security solution by using voice print, fingerprint and/or facial recognition along with a password and/or smart card support using AES to protect data. Please read forums for if interested.
A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
Incridge - A Software Tool for Scalable, Parallel, Incremental and Decremental Classification based on Support Vector Machine (SVM) Approximation Algorithms. Possible use include: web usage mining, bioinformatics and spam-classification.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
Nuclear is a family of opensource game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Prawda is opensource (semi-)automatic human language translation system. It analyses each sentence of the text and suggests variants of its translation. Several languages and translation directions are supported.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Program to detect human faces on a digital picture. It uses a MLP neural net that receive relative distances from face distribution clusters of the image space. Written in C++. Requires newmat and libann libraries.
Neural network library for C++ applications in Windows and Linux.
Multi-Layer perceptron, radial-basis function networks and Hopfield networks are supported.
You can interface this with Matlab's Neural Network Toolbox using the Matlab Extensions Pack
This project aims to produce a structure for the design and implementation of an Artificial Intelligence system based on the idea of determinism. This is to be completed with the creation of an AI system, a testing interface, and example applications.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
The purpose of the project is to make the bash behave intelligent.
This includes currently corrrection of mistyped program names, autocorrection while pressing TAB
and learning which program are associated with which suffix.