The goal of the project it to learn how to use Neural Networks, and teach one how to play tic tac toe, and get to the never losing ability that most people can play at.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
This project aims at using the Artificial Intelligence (AI) algorithm called the Genetic algorithm to solve the problem of placement in the FPGA circuits.
A software package for evolving neural networks on several e-puck robots (www.e-puck.org, www.glowbots.com). The intention is to let the e-pucks evolve communication in cooperation with human beings.
It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
This project consists in tools programmed during the Master in Artificial Intelligence at UCLA, Venezuela. Este proyecto consiste en herramientas que programadas durante la Maestría de Inteligencia Artificial en la UCLA, Venezuela. 2006 - 2007
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VelbazhdGo is BOINC distributed computing project for training Artificial Neural Networks (ANN), by using Genetic Algorithms (GA), to play the popular game Go.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
RectaGraphTrace aims to assist in step-by-step visualization of graph search algorithms by displaying graphs and automating the creation and correction of graph traces such as those that a student would produce while manually executing a search.
eye-pointer is a set of libraries and programs for computer vision, especially for locating the spot on the screen you're looking at. The ultimate goal is to incorporate that facility into a pointer (mouse) driver.
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.
ViKi (Virtual Interactive keyboard Interface) is a global framework that enables contactless human machine interaction using computer vision techniques.
Only a simple webcam is sufficient to emulate traditional devices such as mouse and keyboard do.
ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.
SuperJabberBot is a project that aims to implements an extendible and very flexible bot for the jabber protocoll in c++.Chatting with the bot you can control a remote server without ssh, and can also be used as a chat bot, learning language from the chat
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.
Sourceforge is no longer being updated! This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
The designer portion is currently on hold.
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A C++ neural network toolkit. This project is a C++ library for adding, potentially complicated, neural networks to any project. libNervousSystem is developed in conjunction with the GUI tool, Nervous System Designer, to easily generate...
Top Engine the Semantic Web Engine for the Enterprise. Top Engine is a Business Rule Engine that utilize OWL DL ontologies for vocabulary primitive to write rules on top of ontology. Top Engine support forward and backward chaining with truth maintenance
An advanced home automation system which exchanges only devices states
The micro-Ants are small, cheap, 8-bit devices which may outperform current home automation systems, thanks to their "swarm intelligence". This project aims at developing a micro-Ant hardware and firmware. Join and develop with us this new technology!
EveAI processes the data assuming that it has already been read by a sensor.
Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.