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The purpose of this project is to engineer modular software and electronic components, from which it is possible to assemble an intelligent PC-based mobile robot suitable for home or office environments.
AsyncNN is a implementation of a neural network that allows individual neurons to run asyncronously. The network allows dynamic creation of new links AND neurons. This software will eventually provide a platform for exploring live training. Need feedback
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
Eight codes problem is one of famous problems of artificial intelligence(AI). In this project I resolve the problem by several tipical algorithms of AI,such as broad-first,depth-first,and several A* algorithms of different heuristic functions.
As of Soar 8.6.0, SGIO is no longer supported. It has been replaced by the SML interface (which is cross-platform and supports Java, Tcl, and possibly other languages by the time you read this). See http://sitemaker.umich.edu/soar for more information.
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An artificial intelligance framework using partitial order planning for C++.
A set of classes that provide means for computer software to
do simple planning to achieve a goal. Here we use predicate logics
to tell the planner our current situation, out
C est un projet visant a faire un moteur de resolution de contrainte utilisant le langage Score FD/I.
Projet de promotion de maitrise a l universite de bourgogne par dix etudiants.
Emily is a friendly name for the Machine Learning Environment (MLE). This project is at an early stage of development, and no alpha code is yet available.
Context-aware experience sampling/ecological momentary assessment software that uses sensors on PDA devices with artificial intelligence algorithms to enable researchers to study people and how they behave in real environments.
A robot wars variant.
A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
Scripter is the core scripting engine of the latest Diabloworld project, JED, created by Ben Thompson (smoke). The purpose of this project is to build and provide a solid scripting engine for Diablo II.
This project is dead and is hear for historical purposes, see http://sf.net/projects/zedbot. Bob is a humanoid robot whos body was created by Newberg High School in Oregon and software written by Ryan Miglavs and Brandon Philips of Sherwood High School.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
Surviving bots is continuous software application in Java that will guide robots to search for energy source around it, tap it and explore ahead for survival and thus evolve into much more advance system.Software is ment to be hardware independent.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Libmluv is a C/C++ programmers library to provide the
Czech text-to-speech synthesis and should be able to do transcription of Czech text
to string of phonemes.