27 projects for "php 3D rendering" with 2 filters applied:

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  • 1
    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    ...The repository provides code to run inference, a quickstart demo.py script, and environment setup instructions that connect to hosted checkpoints and configuration files. Outputs are aimed at downstream usability: the reconstructed assets are textured meshes suitable for further editing, rendering, or integration into 3D pipelines and engines.
    Downloads: 12 This Week
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  • 2
    PyTorch3D

    PyTorch3D

    PyTorch3D is FAIR's library of reusable components for deep learning

    PyTorch3D is a comprehensive library for 3D deep learning that brings differentiable rendering, geometric operations, and 3D data structures into the PyTorch ecosystem. It’s designed to make it easy to build and train neural networks that work directly with 3D data such as meshes, point clouds, and implicit surfaces. The library provides fast GPU-accelerated implementations of rendering pipelines, transformations, rasterization, and lighting—making it possible to compute gradients through full 3D rendering processes. ...
    Downloads: 4 This Week
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  • 3
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    Hunyuan3D-2.1 is Tencent Hunyuan’s advanced 3D asset generation system that produces high-fidelity 3D models with Physically Based Rendering (PBR) textures. It is fully open-source with released model weights, training, and inference code. It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension.
    Downloads: 15 This Week
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  • 4
    HY-World 2.0

    HY-World 2.0

    A Multi-Modal World Model for Reconstructing, Generating, Simulation

    ...The system also improves reconstruction from multi-view images and video by upgrading its feed-forward 3D prediction components and its memory-aware view generation process. Another major part of the project is WorldLens, a rendering platform designed for interactive exploration with an engine-agnostic architecture, automatic image-based lighting, collision detection, and support for character interaction.
    Downloads: 3 This Week
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  • 5
    Instant Neural Graphics Primitives

    Instant Neural Graphics Primitives

    Instant neural graphics primitives: lightning fast NeRF and more

    Instant Neural Graphics Primitives, is an open-source research project developed by NVIDIA that enables extremely fast training and rendering of neural graphics representations. The system implements several neural graphics primitives including neural radiance fields, signed distance functions, neural images, and neural volumes. These representations are trained using a compact neural network combined with a multiresolution hash encoding that dramatically accelerates both training and rendering processes. ...
    Downloads: 1 This Week
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  • 6
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    WorldGen is an AI model and library that can generate full 3D scenes in a matter of seconds from either text prompts or reference images. It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. ...
    Downloads: 0 This Week
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  • 7
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    ...It may integrate rendering or post-processing modules (e.g. mesh smoothing, texturing) to make the outputs more output-ready. Because 3D generation is hardware‐intensive, the repository likely also includes optimizations like quantization, pruning, or inference accelerations (e.g. using FlashMLA or DeepEP) to make the generation pipeline faster or more efficient.
    Downloads: 0 This Week
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  • 8
    Minigrid

    Minigrid

    Simple and easily configurable grid world environments

    ...It supports the Gymnasium-style environment API so that RL researchers can plug it into their existing frameworks and algorithms with minimal adaptation. Because of its simplicity, it is often used for rapid prototyping, analytic experiments, curriculum learning, or pedagogical tutorials. While it is not a full 3D simulation environment, its strength lies in enabling many environment resets and steps cheaply, which is valuable for algorithmic RL research rather than high-fidelity rendering.
    Downloads: 0 This Week
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  • 9
    PIFuHD

    PIFuHD

    High-Resolution 3D Human Digitization from A Single Image

    PIFuHD (Pixel-Aligned Implicit Function for 3D human reconstruction at high resolution) is a method and codebase to reconstruct high-fidelity 3D human meshes from a single image. It extends prior PIFu work by increasing resolution and detail, enabling fine geometry in cloth folds, hair, and subtle surface features. The method operates by learning an implicit occupancy / surface function conditioned on the image and camera projection; at inference time it queries dense points to reconstruct a mesh via marching cubes. ...
    Downloads: 6 This Week
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  • 10
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible. It can run frame-by-frame or with temporal smoothing, and includes...
    Downloads: 1 This Week
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  • 11
    VoteNet

    VoteNet

    Deep Hough Voting for 3D Object Detection in Point Clouds

    VoteNet is a 3D object detection framework for point clouds that combines deep point set networks with a Hough voting mechanism to localize and classify objects in 3D space. It tackles the challenge that object centroids in 3D scenes often don’t lie on any input surface point by having each point “vote” for potential object centers; these votes are then clustered to propose object hypotheses. Once cluster centers are formed, the network regresses bounding boxes around them and classifies...
    Downloads: 0 This Week
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  • 12
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 13
    Noble Ape Simulation
    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
    Downloads: 1 This Week
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  • 14
    QCSS Player by Shuffle

    QCSS Player by Shuffle

    QCSS Player by Shuffle

    The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
    Downloads: 0 This Week
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  • 15
    We define a simulant or (a bioinformant) as a software agent which serves as an assistant for a scientist. Simulants/Bioinformants will help scientists to manage, process and analyze their data, based on knowledge specific to the context and the domai
    Downloads: 0 This Week
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  • 16
    Geometric Computer Vision library in C++. Provides functions and structures of projective geometry, taylored for 3D computer vision.
    Downloads: 0 This Week
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  • 17
    AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
    Downloads: 0 This Week
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  • 18
    MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
    Downloads: 0 This Week
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  • 19
    This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
    Downloads: 0 This Week
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  • 20
    Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
    Downloads: 0 This Week
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  • 21
    D.R.I.V.E. - Digraph Research Inside Virtual Environments. A set of library/tools for the research of available paths inside VRML worlds.
    Downloads: 0 This Week
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  • 22
    OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
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    Downloads: 18 This Week
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  • 23
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
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  • 24
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
    Downloads: 0 This Week
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  • 25
    The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
    Downloads: 0 This Week
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