20 projects for "objective c" with 2 filters applied:

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    Flash-MoE

    Flash-MoE

    Running a big model on a small laptop

    Flash-MoE is a high-performance implementation of mixture-of-experts (MoE) architectures designed to optimize the efficiency and scalability of large AI models. It focuses on accelerating routing and computation by leveraging optimized kernels and memory management techniques, allowing models to dynamically select specialized sub-networks during inference. The project aims to reduce the computational cost typically associated with MoE systems while maintaining or improving performance. It...
    Downloads: 0 This Week
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  • 2
    ANE Training

    ANE Training

    Training neural networks on Apple Neural Engine via APIs

    ANE Training is an experimental research project that demonstrates how to train neural networks directly on Apple’s Neural Engine by leveraging reverse-engineered private APIs that are normally inaccessible to developers. The repository implements a from-scratch transformer training pipeline capable of running both forward and backward passes on ANE hardware without relying on CoreML, Metal, or GPU acceleration. It explores the internal software stack of the Apple Neural Engine by...
    Downloads: 0 This Week
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  • 3
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    ...Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip First created with NeXT Interface Builder and Objective-C files (1995, Mach OS): rulerule.gz (Creative Commons Attribution License). For some history, see http://hilgemeier.gmxhome.de/codes/rulerule.htm Unfinished Java project, running under Eclipse Luna with Windows 7 (2012, LGPL). Contains notes and design diagrams for possible future development. Doxygen-documented : RuleRule2.00_working.zip
    Downloads: 1 This Week
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  • 4
    Noble Ape Simulation
    Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
    Downloads: 0 This Week
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  • 5
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
    Downloads: 0 This Week
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  • 6
    1>Face Recognition on real-time based. 2>shirt -color recognition on image based.
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  • 7
    Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
    Downloads: 1 This Week
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  • 8
    Implementation of a framework implementing various algorithms applying neural networks especially to digital signal processing. GNUstep is being used as the primary development environment.
    Downloads: 0 This Week
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  • 9
    DigitalEyes is an OCR (Optical Character Recognizer) developed in C/Caml released under GNU GPL by SuM42, as a sophomore project in EPITA.
    Downloads: 0 This Week
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  • 10
    "Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
    Downloads: 0 This Week
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  • 11
    The unmanned autonomous vehicle is one step before the flying car. We propose a radically new approach which builds on the decades of research in Artificial Intelligence that is designed for a car from the ground up.
    Downloads: 1 This Week
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  • 12
    Project Cogito is a artificial intelligence infrastructure to aid the development of thinking machines. It will provide the ability to create virtual worlds with loadable objects that brains can interact with. Administrative interfaces will be provided.
    Downloads: 1 This Week
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  • 13
    SCORE is a tool to facilitate manual coding of video sequences. SCORE is an easy-to-modify OS X tool. SCORE is designed to make the coding easier and enables an all-digital one-program coding workflow.
    Downloads: 0 This Week
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  • 14
    A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
    Downloads: 0 This Week
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  • 15
    Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
    Downloads: 0 This Week
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  • 16
    SETI@home for Mac OS X. Now with style...
    Downloads: 0 This Week
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  • 17
    ASM is the Santa Fe Institute "Artificial Stock Market" simulation model. This page is mainly aimed to the revision/updating of ASM using the Swarm Toolkit, which is provided by Swarm Development Group (http://www.swarm.org).
    Downloads: 0 This Week
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  • 18
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 19
    The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
    Downloads: 0 This Week
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  • 20
    Prolog Image Processing is a (initially) MacOS based extension to OpenProlog which allows to use image processing function in the context of Prolog.
    Downloads: 0 This Week
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