18 projects for "geometry" with 2 filters applied:

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  • 1
    VGGT

    VGGT

    [CVPR 2025 Best Paper Award] VGGT

    ...The repo provides inference pipelines to estimate geometry from monocular inputs, stereo pairs, or brief sequences, together with evaluation harnesses for common geometry benchmarks. Training utilities highlight data curation and augmentations that preserve geometric cues while improving generalization across scenes and cameras.
    Downloads: 0 This Week
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  • 2
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    ...It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks. Rendering pipelines and utilities allow researchers to reproduce sequences, generate novel views, or extract task-specific supervision. Because the data are perfectly labeled and controllable, Hypersim is well suited for pretraining and for studying domain transfer to real imagery. The repository acts as both a dataset index and a set of scripts for downloading, managing, and evaluating on standardized splits.
    Downloads: 5 This Week
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  • 3
    Three.js Object Sculptor

    Three.js Object Sculptor

    Codex plugin that turns attached object images into code-only

    Three.js Object Sculptor is a Codex plugin that converts a reference image into a procedural Three.js object written entirely in code. It first evaluates whether the image is suitable and produces an ObjectSculptSpec describing geometry, materials, lighting, hierarchy, pivots, and quality targets. Codex then follows staged passes from blockout and structural work through surface detail, interaction design, and optimization. Generated models include meaningful sockets and anchors for animation, transformation, physics, and destruction. Reference and rendered screenshots can be combined for AI vision review and scored self-correction. ...
    Downloads: 2 This Week
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  • 4
    Moondream

    Moondream

    Tiny vision language model

    ...The project typically showcases procedural visualizations, algorithmic designs, and artistic experiments that push the boundaries of what can be expressed with programming languages and rendering frameworks. While the exact nature can vary by commit or branch, Moondream’s work often blends geometry, color theory, and motion to create immersive visuals that can be interactive, animated, or reactive to input. It serves as both a playground for the author’s artistic curiosity and a resource for other creative coders interested in generative art techniques. The repository may include shaders, canvas/WebGL code, visual demos, and utilities that demonstrate how mathematical functions or noise patterns can be harnessed for compelling visuals.
    Downloads: 2 This Week
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  • 5
    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    SAM 3D Objects is a foundation model that reconstructs full 3D geometry, texture, and spatial layout of objects and scenes from a single image. Given one RGB image and object masks (for example, from the Segment Anything family), it can generate a textured 3D mesh for each object, including pose and approximate scene layout. The model is specifically designed to be robust in real-world images with clutter, occlusions, small objects, and unusual viewpoints, where many earlier 3D-from-image systems struggle. ...
    Downloads: 8 This Week
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  • 6
    Hunyuan3D-1

    Hunyuan3D-1

    A Unified Framework for Text-to-3D and Image-to-3D Generation

    ...While less advanced than version 2.1, it laid the foundations for the later PBR, higher resolution, and open-source enhancements. (Note: less detailed public documentation was found for Hunyuan3D-1 compared to 2.1.). Community and ecosystem support (e.g. usage via Blender addon for geometry/texture). Integration into user-friendly tools/platforms.
    Downloads: 0 This Week
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  • 7
    LLaMA-Mesh

    LLaMA-Mesh

    Unifying 3D Mesh Generation with Language Models

    ...The system introduces a method for representing 3D meshes in a textual format by encoding vertex coordinates and face definitions as sequences that can be processed by a language model. By serializing 3D geometry into text tokens, the approach allows existing transformer architectures to generate and interpret 3D models without requiring specialized visual tokenizers. The project includes a supervised fine-tuning dataset composed of interleaved text and mesh data, allowing the model to learn relationships between textual descriptions and 3D structures. ...
    Downloads: 0 This Week
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  • 8
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    ...It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension. It supports both shape generation (mesh geometry) and texture generation modules. Physically Based Rendering texture synthesis to model realistic material effects, including reflections, subsurface scattering, etc. Cross-platform support (MacOS, Windows, Linux) via Python / PyTorch, including diffusers-style APIs.
    Downloads: 23 This Week
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  • 9
    img2threejs

    img2threejs

    Rebuild the object in a reference image as a code-only, procedural

    img2threejs is an open-source agent skill that rebuilds an object from one reference image as procedural Three.js code. It generates a TypeScript THREE.Group factory from primitives, procedural shaders, and generated geometry rather than extracting or downloading a mesh. The resulting hierarchy can include pivots, sockets, colliders, and destruction groups so the model is ready for interaction and animation. A staged pipeline evaluates suitability, defines a detailed specification, builds successive passes, renders browser previews, and compares them with the source image. ...
    Downloads: 13 This Week
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  • 10
    ComfyUI-3D-Pack

    ComfyUI-3D-Pack

    An extensive node suite that enables ComfyUI to process 3D inputs

    ...It incorporates modern 3D generation technologies including neural radiance fields, Gaussian splatting, and other AI-driven reconstruction techniques. Through these nodes, users can convert images into 3D models, manipulate geometry, and experiment with generative 3D workflows inside the visual pipeline editor.
    Downloads: 11 This Week
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  • 11
    Depth Pro

    Depth Pro

    Sharp Monocular Metric Depth in Less Than a Second

    ...Apple highlights both accuracy and speed: the model can synthesize a ~2.25-megapixel depth map in around 0.3 seconds on a standard GPU, enabling near real-time applications. The repo and research page emphasize boundary fidelity and crisp geometry, addressing a common weakness in monocular depth where edges can blur. Community integrations (e.g., inference wrappers and UI nodes) have sprung up around the model, reflecting practical interest in video, AR, and generative pipelines. As a general-purpose monocular depth backbone, Depth Pro slots into 3D reconstruction, relighting, and scene understanding workflows that benefit from metric predictions.
    Downloads: 10 This Week
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  • 12
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    ...The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce temporally coherent movement). Users can provide rough keyframes or control constraints (pose anchors), and the system fills intermediate frames with fluid animation. The repository includes demonstration apps and notebooks where you can upload or draw shapes and watch animations play. ...
    Downloads: 6 This Week
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  • 13
    Map-Anything

    Map-Anything

    MapAnything: Universal Feed-Forward Metric 3D Reconstruction

    Map-Anything is a universal, feed-forward transformer for metric 3D reconstruction that predicts a scene’s geometry and camera parameters directly from visual inputs. Instead of stitching together many task-specific models, it uses a single architecture that supports a wide range of 3D tasks—multi-image structure-from-motion, multi-view stereo, monocular metric depth, registration, depth completion, and more. The model flexibly accepts different input combinations (images, intrinsics, poses, sparse or dense depth) and produces a rich set of outputs including per-pixel 3D points, camera intrinsics, camera poses, ray directions, confidence maps, and validity masks. ...
    Downloads: 1 This Week
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  • 14
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions into polygon meshes suitable for navigation. Detour complements this system by providing runtime pathfinding, spatial queries, and navigation utilities that allow agents to move efficiently across the generated mesh. ...
    Downloads: 0 This Week
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  • 15
    PIFuHD

    PIFuHD

    High-Resolution 3D Human Digitization from A Single Image

    PIFuHD (Pixel-Aligned Implicit Function for 3D human reconstruction at high resolution) is a method and codebase to reconstruct high-fidelity 3D human meshes from a single image. It extends prior PIFu work by increasing resolution and detail, enabling fine geometry in cloth folds, hair, and subtle surface features. The method operates by learning an implicit occupancy / surface function conditioned on the image and camera projection; at inference time it queries dense points to reconstruct a mesh via marching cubes. It also uses a two-stage architecture: a coarse global model followed by local refinement patches to capture fine detail, balancing global consistency and local detail. ...
    Downloads: 0 This Week
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  • 16
    SG2Im

    SG2Im

    Code for "Image Generation from Scene Graphs", Johnson et al, CVPR 201

    ...The pipeline typically predicts object layouts (bounding boxes and masks) from the graph, then renders a realistic image conditioned on those layouts. This separation lets the model reason about geometry and composition before committing to texture and color, improving spatial fidelity. The repository includes training code, datasets, and evaluation scripts so researchers can reproduce baselines and extend components such as the graph encoder or image generator. In practice, sg2im demonstrates how structured semantics can guide generative models to produce controllable, compositional imagery.
    Downloads: 0 This Week
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  • 17
    QVision: Computer Vision Library for Qt

    QVision: Computer Vision Library for Qt

    Computer vision and image processing library for Qt.

    ...Thanks to a large number of wrapper functions these objects can be used with highly efficient functionality from third party libraries such as OpenCV, GNU Scientific Library, Computational Geometry Algorithms Library, Intel's Math Kernel Library and Integrated Performance Primitives, the Octave library, etc...
    Downloads: 1 This Week
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  • 18
    Geometric Computer Vision library in C++. Provides functions and structures of projective geometry, taylored for 3D computer vision.
    Downloads: 0 This Week
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