58 projects for "board game source code" with 2 filters applied:

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  • 1
    Godot MCP

    Godot MCP

    MCP server for interfacing with Godot game engine

    Godot MCP is a Model Context Protocol server that enables AI assistants to directly interact with the Godot game engine, allowing programmatic control over game development workflows through natural language or agent-driven commands. It acts as a bridge between AI systems and the Godot editor, providing capabilities such as launching projects, running games in debug mode, and capturing runtime output for analysis. The tool is particularly valuable for AI-assisted game development, as it...
    Downloads: 1 This Week
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  • 2
    Sunfish

    Sunfish

    Sunfish: a Python Chess Engine in 111 lines of code

    sunfish is a minimalist yet surprisingly strong chess engine written in Python, designed to demonstrate how powerful algorithms can be implemented in a highly compact codebase. Despite being only around a hundred lines of core logic, the engine achieves competitive performance, reaching ratings above 2000 on online platforms. It implements classic chess engine techniques such as alpha-beta pruning and efficient board representation while maintaining readability and simplicity. The project is...
    Downloads: 2 This Week
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  • 3
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 2 This Week
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  • 4
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 1 This Week
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  • 5
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 0 This Week
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  • 6
    chessPDFBrowser

    chessPDFBrowser

    Chess application whichs allows working with chess PDF books and PGNs.

    Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Ocr like (Fen string detection from chess board position images). Connection to Uci chess engines (like stockfish). Position analysis, full game analysis. You can now play games against uci engines. pdf2pgn command line command included. Detailed documentation. Multilanguage...
    Downloads: 33 This Week
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  • 7
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 8
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    ...It allows researchers and developers to train reinforcement learning agents that can learn to play games such as Atari environments or board games. The framework is modular so that users can easily add new environments by defining the game logic and associated hyperparameters. It also includes support for distributed training, GPU acceleration, and monitoring tools for tracking learning progress.
    Downloads: 1 This Week
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  • 9
    olivechess

    olivechess

    a UCI chess engine

    OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard. The engine supports UCI and XBoard protocols. Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
    Downloads: 0 This Week
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  • 10
    Pioneers

    Pioneers

    Pioneers - The Settlers of Catan

    Pioneers is an emulation of the board game The Settlers of Catan, which can be played over the internet.
    Downloads: 12 This Week
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  • 11
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 12
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to...
    Downloads: 1 This Week
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  • 13
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
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  • 14
    vue-tetris

    vue-tetris

    Use Vue, Vuex to code Tetris

    vue-tetris is a browser-based implementation of the classic Tetris game built using the Vue.js framework, showcasing both game development concepts and modern frontend engineering practices. The project demonstrates how reactive state management and component-based architecture can be used to create interactive and dynamic applications. It includes core gameplay mechanics such as piece rotation, collision detection, line clearing, and score tracking, all implemented within a clean and...
    Downloads: 0 This Week
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  • 15
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 16
    Java version of the game "Color Expansion". The main purpose is to develop a strong AI to compete against other AIs and to be fun and challenging for human players to play against.
    Downloads: 1 This Week
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  • 17
    Framework for creation of board games. Chess is built-in, Monopoly comes next. It addresses: 1) Players 2) Game authors 3) AI developers 4) Model-based developers. Developed by software professionals using EMF. New games are configured in few hours.
    Downloads: 0 This Week
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  • 18
    NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
    Downloads: 0 This Week
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  • 19
    Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
    Downloads: 0 This Week
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  • 20
    GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
    Downloads: 1 This Week
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  • 21
    A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer. Command line based, needs Haskell interpreter.
    Downloads: 0 This Week
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  • 22
    JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
    Downloads: 0 This Week
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  • 23
    Igisoro is an african board game developped in c++. It is OS portable and can be used to develop artificial intelligence algorithms with plugins.
    Downloads: 1 This Week
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  • 24
    Mini Gosix is a small program that allows you to play Gosix board game (by Pierre Canuel) against a computer opponent. There are selectable difficulty levels and GUI. Program is written in OCaml using TK widgets.
    Downloads: 0 This Week
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  • 25
    Frittle
    Frittle is an open source amateur Java Chess Engine that supports the XBoard/WinBoard Chess Engine Communication Protocol (version 2).
    Downloads: 0 This Week
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