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Sourceforge is no longer being updated! This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
The designer portion is currently on hold.
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A C++ neural network toolkit. This project is a C++ library for adding, potentially complicated, neural networks to any project. libNervousSystem is developed in conjunction with the GUI tool, Nervous System Designer, to easily generate...
Generic engine to filter information.
We wish to show that the power of expression of a filter makes it possible to appreciably reduce the size of the code necessary to extract information and that it is possible in Python.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.
An multiplatform C++ environnement for simulating robots. Characteristics are :
- robots are created using lego philosophy
- robot behaviour language to be defined (lua ?)
- multi users support on a same environnement
libSMAIL or (SMall A.I. Library) is a library containing various AI techniques. Its main use will be in games, but could be used anywhere AI is needed.
AICrowd is a application for simulating a crowd of independent and autonomous agents in a complex world. This project aims to have educative purposes, showing basic AI techniques applied to the control of agents in games or other areas.
Leni is an experimental human language recognition and processing tool which is based on learning and therefore nearly independent on any particular spoken language.
This Project would create an automaton that could interact with humans or other automaton in the net. It is developed by creating a kernel and a plugin system tha add more capacity to interact with the enviroment that it is in.
A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
Idi is a voice recognition program intended to help people with physical disabilities to use a keyboard by dictating. It can also be used as a way to remote control your computer or as a nice way to type in your bath.
This project consists in tools programmed during the Master in Artificial Intelligence at UCLA, Venezuela. Este proyecto consiste en herramientas que programadas durante la Maestría de Inteligencia Artificial en la UCLA, Venezuela. 2006 - 2007