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Java Program of a machine which plays chess: it recognizes the chessboard, the position, the move of the opponent, and asks an external Chess Engine to reply to the opponent move. it is connected to a real robot which has an arm to manipulate the pieces.
This is a artificial life project.
the goal is to simulate the evolution of micro-organisms.
It uses neural networks to simulate the brain of each of those micro-organisms.
It's written in JAVA, and uses the Joone librarie
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JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.
This aim of this project is to provide an efficient LTAG Parser (Lexicalized Tree Adjoining Grammar) and some linguistic resources to the NALP community and other interested people. Please feel free to submit bug reports, feature requests, or any other co
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
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IDEAL means Information DEALer. A System wich provides the news and articles which the user wants. Using Tomcat, Struts, Java, MySQL an AgentSystem, Clustering, TF/IDF, Document Parser and it is multi user able.
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A solution for Home automation, with HTTP access to manage Tini Board, X10 - I2C - LCD components.
You can add your own manager and exchange his services with other.
All manager are plug on a kernel (Servlet Java).
Implemented in Flora-2/XSB, F-OWL is an inference engine for the standard Web Ontology Language OWL. A set of Java API is provided for applications to assert and query OWL ontology statements.
HmmSDK is a hidden Markov model (HMM) software development kit written in Java. It consists of core library of HMM functions (Forward-backward, Viterbi, and Baum-Welch algorithms) and toolkits for application development.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
SNARLI (Simple Neural ARchitecture LIbrary) is a Java package containing a back-prop layer class and classes for the Self-Organizing Map and Incremental Growing Grid. The back-prop class supports sigma-pi connections and back-prop-through-time.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Chameleon is a rule-based expert system to assist farmers in semi-arid areas to prevent bush encroachment.
It runs as a web-application on a Tomcat server with MySQL and is based on the Mandarax library for deduction rules and its front-end, Oryx.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.
Java Settlers of Catan is a Java version of the classic board game "Settlers of Catan". This game includes challenging computer AI players and supports multitouch inputs for gameplay on multitouch tables.
NeuroGrid could be thought of as a "Napster for Bookmarks." It allows the user to store data in a web-like fashion, allowing you to associate bookmarks (files/documents/whatever) with multiple keywords. See http://www.neurogrid.net
JIMHR or "Java Interactive Mathematical Handwriting Recognizer" as
the name suggests is the online handwriting recogition system that
specializes in mathematical domain. It processes a user's handwriting
through mouse or stylus pen and outputs the c
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.