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The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency.
http://www.cs.kuleuven.be/~petervw/JCHR/
MMI - Tethys is a framework to facilitate interoperability among environmental systems. It facilitates creation of metadata, data and Web Services following standards. It is currently based on JAVA, AXIS and ANT.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
SIES is a forward-chaining rule engine server. Clients connect to update a global knowledge-base and/or can register to be notified when specified elements are inferred. Local access for a client's own inferences is also possible.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Hollaka Hollala is a chatbot engine and IRC bot. The chatbot engine uses a knowledge base organized in an XML file and WordNet for dictionary lookup. The IRC Bot has some WordNet- and Web-based functionality and is hot-extensible through Ruby programs.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
In imitative learning, an agent will attempt to match what is observed to their memory. By visualizing the incorrectly matches "scenes", this project will allow algorithm developers to gain a better understanding of what causes their algorithms to fail.
Jait is an artificial inteligence toolkit. It provides basic methods and techniques as well as a framework for decision support and expert systems. It's mission is to develop a reliable and efficient knowledge representation method.
Development of an Inteligent Agent Creation and Testing Framework (IACTF) for use in AI Inteligent Agents scenarios. Also development of a centralized server component for IA management.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
jCaBaRe is a easy to use and easy to extend Case Based Reasoning API for Java.
You can select features of a case (attributes of a Java object), give weights to each one and retrieve a collection of similar cases in a given threshold.
ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
SENTENSA Knowledge Miner is a platform independent tool for searching any text. SENTENSA uses robust methods of indexing and searching text, leveraging on experience from more than 20 years of information retrieval.