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GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Arabisc is speaker independent large vocabulary continuous speech recognizer for Arabic language released under GNU license.It is also a collection of open source tools that allows researchers and developers to build speech recognition systems for Arab
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
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Chesley is a free software chess engine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
SpatialML is a markup language for representing spatial expressions in natural language documents. The goal is to allow for better integration of text collections with resources such as databases that provide spatial information about a domain.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
Ontology MApping FRAmework Toolkit allows to create semantic relations between two (source and target) ontologies, and apply such relations in translating source ontology instances into target ontology instances.
Cougar Squared is a new Java library for machine learning and data mining research, supporting research needs of the community. It is written by researchers for researchers. It extends the WEKA and YALE machine learning frameworks.
1.) Investigation with cosine transform, and anti transform algorithm, with some voice recognition code. 2.) Translator: Croatian, English. 3.) 2D to 3D picture algorithm (principle) and new 2Dto3D video conversion code with AviSynth video scripting
Feating constructs a classification ensemble comprising a set of local models. It is effective at reducing the error of both stable and unstable learners, including SVM. For details see the paper at http://dx.doi.org/10.1007/s10994-010-5224-5.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
X-GAT (XML-based Genetic Algorithm Toolkit) is a Java framework to optimize problems with Genetic Algorithms (GAs). Differently from other frameworks, X-GAT contains ready-to-use GAs implementations and new features can be easily added.
Data types and utility classes for use with evolutionary algorithms.
EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.