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PHPNN Is an open source, GPL licensed, PHP class library for the easy creation and manipulation of Neural Network based artificial intelligence. This library is intended for use in experimentation, games, quality control, or any other purpose.
The Automatic Model Optimization Reference Implementation, AMORI, is a framework that integrates the modelling and the optimization processes by providing a plug-in interface for both. A geneticalgorithm and Markov simulations are currently implemented.
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Wodka is the implementation of a geneticalgorithm (GA) that can bread two dimensional structures that might be used as robots in sodarace competitions.
DrPangloss is a python implementation of a three operator geneticalgorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
It moves by itself inside networks like virus infection & plagues, it is being written to solve computer virus problem drastically and responsibly. It is legal, free and open for public domain to improve W3 ICT Security.
EasyAI is a project to build classical AI program and method in Java language, such as resolution for logic, greedy search, geneticalgorithm, neural network and so on...
IslandEv distributes a GeneticAlgorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Gazoo is a Java framework for genetic algorithms development. Gazoo provides the core of a geneticalgorithm, leaving to the user the implementation of specific-problem classes.
Solving the travelling salesman problem with genetic (evolutionary) algorithms. The distance calculations are based on geographical coordinates. The progress of the algorithm is visualized with a geo-map and some statistics.
GACS (GeneticAlgorithm Class Scheduler) aims to provide to academic institutions an efficient and automatic way to generate their time scheduling for the classes that will be imparted in an academic period.
Galileo is a library for developing custom distributed genetic algorithms developed in Python. It provides a robust set of objects that can be used directly or as the basis of derived objects. Its modularity makes it easy to extend the functionality. The
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Geneticalgorithm, network of neurons and morphology. All is in java.
GD is AI - ALife becoming true. It's a genetic engine server, capable to run any kind of geneticalgorithm. It has TCP architetcure, working with software clients and uman interaction. It has plugin capabilities and comes with a working Function Finder
Java port and extension of MLC++ 2.0 by Kohavi et al. Currently contains ID3, C4.5, Naive (aka Simple) Bayes, and FSS and CHC (geneticalgorithm) wrappers for feature selection. WEKA 3 interfaces are in development.
ga2 is a simple C++ library providing the necessary base classes to implement a geneticalgorithm in C++. It is based loosely on Goldberg's canonical GA, but with many modifications, improvements and additional features. Essentially feature-complete, and
Domigene is a geneticalgorithm API attempting to incorporate dominant and recessive genes. Supports modular evolution types, genetic programs, definable instruction sets, variation in population, chromosomes, mortality, mutation, fitness functions.
The goal of the Rats and Mazes project is to build a simple geneticalgorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.